Rotating Modular Board Game System with Compound Pieces

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Solution Overview

Problem

Traditional board games are limited to a single realm of play, restricting gameplay to one side of the board, which limits interactive possibilities and variety.

Innovation Solution

A modular board game system that allows both sides of the board to be accessible by rotating and flipping, enabling simultaneous gameplay on multiple realms using a compound game piece system and axle mechanism, with components that can be magnetically or mechanically connected to facilitate movement across both sides.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the board is laid flat on a playing surface with game pieces limited to one side, then the game structure is simple and easy to manufacture, but the gameplay is restricted to a single realm

Engineering Contradiction:
Improvegameplay varietyVSAvoidboard structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board is transformed from a static single-sided structure to a dynamic multi-sided structure that can be rotated and flipped. The board includes a first side and a second side opposite the first side, with both sides accessible through rotational movement around a horizontal axis, allowing gameplay to transition between different realms

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The board transitions from a two-dimensional single-sided playing surface to a three-dimensional multi-sided structure. By adding the dimension of rotation around a horizontal axis, the board can present multiple playing surfaces (first side and second side) that are accessible in different orientations, expanding the gameplay space

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the board is elevated and rotated to allow access to both sides, then multi-realm gameplay is enabled, but the device complexity increases

Engineering Contradiction:
Improvemulti-realm gameplayVSAvoidaxle and support structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The board structure is segmented into multiple independent playing surfaces (first side and second side) that can be independently accessed. The board is divided along its length with a horizontal axis running through it, allowing each side to function as a separate realm while maintaining structural integrity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The board serves multiple functions: it can be positioned with the first side facing upward for first realm gameplay, rotated to present the second side upward for second realm gameplay, and flipped to present the first side downward for third realm gameplay. This multi-functional design allows a single board structure to support multiple game modes

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If compound game pieces are used to enable simultaneous gameplay on both sides, then interactive possibilities are enhanced, but the game piece complexity increases

Engineering Contradiction:
Improveinteractive possibilitiesVSAvoidgame piece structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The compound game piece consists of a first game piece and a second game piece nested together, connected by a connector that extends through both pieces. The connector passes through apertures in each game piece, allowing the two separate game pieces to function as a single integrated unit that can interact across multiple realms simultaneously

Inventive Principle:
Principle #7Nested doll (Nesting)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables dynamic and varied gameplay across multiple realms, enhancing player interaction and extending game duration through modular design and interactive mechanics.

Implementation Method 1

two single-realm magnetic game pieces 1650, 1660 that can be attracted to each other through board 1100

Methodology Applied
Scientific EffectMagnetic attraction: Magnetism

Data Source

PatentUS11731035B1Systems, devices, and/or methods for providing multi-realm game play
Publication Date: 2023.08.22 DENBIGH & ASSOC LLC
  • US11731035B1 patent drawing
  • US11731035B1 patent drawing
  • US11731035B1 patent drawing

AI summary

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.