Rotating Display Assembly for Goggle-Free Holographic Projection

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Solution Overview

Problem

Current augmented reality (AR) and virtual reality (VR) systems rely on 2D screen technology and camera control, leading to difficulties for developers and discomfort for users, such as eye strain and nausea, and there is a need for a method to display holographic images without additional goggles or headset systems.

Innovation Solution

A system that includes a rotating display device assembly with a motor and software to create a hologram by transforming displays during rotation, allowing for the formation of a hologram without the need for 3D glasses, using everyday electronic devices like smartphones, tablets, or computers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 2D screen technology and camera control are used for AR/VR systems, then developers can create immersive environments, but users experience eye strain, headaches, and discomfort

Engineering Contradiction:
ImproveAR/VR environment creation capabilityVSAvoiduser discomfort including eye strain and headaches
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent transitions from 2D screen display to 3D volumetric holographic display by rotating the display device around a central axis. Multiple 2D frames are projected at different angular positions (e.g., every 15 degrees around 360 degrees) to construct a three-dimensional volumetric image that users can view from multiple angles without wearing goggles, thereby eliminating the harmful effects of traditional VR/AR headsets while maintaining immersive capability

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If VR and AR goggles or headset systems are used, then electronic experience is improved, but programming difficulty, CPU usage, and manufacturing complexity increase

Engineering Contradiction:
Improveelectronic experience enhancementVSAvoidprogramming difficulty and manufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the display function from complex VR/AR headset systems and implements it using a simple rotating display device that can be integrated into everyday electronics like smartphones and tablets. This eliminates the need for specialized headset hardware, reducing manufacturing complexity and programming difficulty while maintaining the ability to create immersive holographic environments

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The rotating display device can be integrated into various everyday electronic devices (smartphones, tablets, laptops, televisions) to create holographic displays. This universal approach allows a single technology platform to serve multiple functions across different device types, reducing the need for specialized VR/AR headset manufacturing and simplifying development across different platforms

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Object-affected harmful factors

If holographic display is implemented without additional goggles or headset systems, then user comfort is improved, but display technology complexity increases

Engineering Contradiction:
Improveuser comfort by eliminating goggle requirementsVSAvoiddisplay technology complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent employs dynamic rotation of the display device at controlled speeds to create the holographic effect. The display rotates around a central axis, presenting different 2D frames at different angular positions, and uses temporal integration to create the perception of a stable 3D volumetric image. This dynamic approach achieves complex holographic display functionality through simple rotational motion rather than complex static optical systems

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display device rotates periodically around a central axis, presenting sequences of 2D frames at regular angular intervals (e.g., one frame every 15 degrees). This periodic rotation creates the holographic effect through temporal sampling, where the human visual system integrates the rapidly changing 2D displays into a persistent 3D volumetric perception, achieving complex display functionality through simple periodic motion

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250102825A1Mobile holographic display system
Publication Date: 2025.03.27 CLEMENTS ROBERT
  • US20250102825A1 patent drawing
  • US20250102825A1 patent drawing
  • US20250102825A1 patent drawing

AI summary

A system for displaying a hologram includes a display assembly with a display device, and a motor coupled with the display assembly via a rotating anchor, the motor driving rotation of the display assembly and the display device from a first position to a plurality of positions around a complete rotation of the display assembly and the display device, the display device having a first display when in the first position and different displays when in the plurality of positions, such that the complete rotation of the display device causes the first display and the different displays to form the hologram.