Rotating Display Screen for Multi-Perspective Image Rendering

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Solution Overview

Problem

Conventional display screens for consumer electronics can only display images from a single viewing angle, making multi-player games and 3D image projection impractical, as they require multiple displays or complex technologies to maintain realism when viewed from multiple perspectives.

Innovation Solution

A system comprising a rotating display screen with a computing platform, motor, and sensor network that synchronizes the rotation speed with the frame rate to render multiple perspectives of an image, allowing observers to view different angles from a single display, creating the illusion of a 3D image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single conventional display screen is used, then device simplicity is maintained, but only single-viewing angle display is possible

Engineering Contradiction:
Improvedisplay system structureVSAvoidviewing angle capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The display screen is rotated about a vertical axis at a predetermined spin rate to dynamically present different perspectives of the image to observers at different locations, transforming a static single-angle display into a dynamic multi-angle display system

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system transitions from a two-dimensional display plane to a three-dimensional viewing experience by rotating the screen around a vertical axis, allowing observers to view the image from multiple angular perspectives around the display

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple displays are used for multi-player games, then each player can view from their own angle, but device complexity and cost increase

Engineering Contradiction:
Improvemulti-player capabilityVSAvoidnumber of displays required
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single display screen serves multiple functions by presenting different perspectives to different observers simultaneously, replacing the need for multiple dedicated displays for multi-player gaming and other multi-viewer applications

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If 3D image projection is attempted with conventional technology, then multi-perspective viewing is possible, but device complexity and cost increase significantly

Engineering Contradiction:
Improve3D image capabilityVSAvoidprojection system requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates the illusion of a three-dimensional image by rapidly presenting different two-dimensional perspectives of the same image content from different angles, rather than requiring complex multi-projector systems to create actual 3D projections

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10339844B1Multi-perspective display of an image
Publication Date: 2019.07.02 DISNEY ENTERPRISES INC
  • US10339844B1 patent drawing
  • US10339844B1 patent drawing
  • US10339844B1 patent drawing

AI summary

According to one implementation, an image display system includes a computing platform having a central processing unit (CPU), a system memory storing a software code, a display screen, and a motor controlled by the CPU and coupled to a rotor for rotating the display screen. The CPU is configured to execute the software code to spin the display screen about an axis at a predetermined spin rate using the motor and the rotor, and to render each of multiple perspectives of an image on the display screen at a frame rate during each revolution of the display screen about the axis. The predetermined spin rate is determined based on the number of perspectives of the image rendered per revolution of the display screen and the frame rate.