Rotating Hexagonal Game Board With Central Knocker

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Solution Overview

Problem

Traditional board games suffer from monotony due to a static game board layout, limited strategic options, and restrictive game piece movement rules, which restricts player strategy and intellectual stimulation.

Innovation Solution

A dynamic board game where game pieces can be moved dynamically across a hexagonal field, allowing for elective capture and manipulation of both allied and opponent pieces, with movement paths influenced by piece frequency and the presence of a neutral 'knocker' piece that alters the board layout, enabling simultaneous moves and varied game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the board layout remains static throughout the game, then the game structure is simple and easy to understand, but the game becomes monotonous and strategic depth is limited

Engineering Contradiction:
Improvedynamic board layoutVSAvoidboard structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic board layout where the playing field rotates around a fixed central game piece (the knocker). This allows the board to change configuration during gameplay, creating new movement paths and strategic possibilities while maintaining a consistent underlying structure. The rotation mechanism provides adaptability without requiring complete restructuring of the board.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The board is divided into discrete hexagonal spaces arranged in a radial pattern around the central knocker piece. This segmentation allows individual sections to be repositioned through rotation while maintaining the overall board integrity. The modular hexagonal structure enables dynamic reconfiguration without compromising the fundamental board design.

Inventive Principle:
Principle #1Segmentation

2Productivity

If only one game piece can be moved at a time, then the game rules are simple to follow, but the game speed is slow and strategic options are limited

Engineering Contradiction:
Improvegame speedVSAvoidmovement rules
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent allows players to move multiple game pieces during a single turn, creating a continuous flow of strategic actions. Players can sequentially move different pieces without ending their turn, enabling complex multi-piece maneuvers and increasing game pace while maintaining clear turn-based structure.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The game permits moving more than one piece per turn, exceeding the traditional single-piece limitation. This partial relaxation of the movement rule adds strategic depth and game speed without completely overturning the basic turn-based framework, allowing players to execute compound moves when advantageous.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If game pieces have predetermined fixed move paths, then the game mechanics are straightforward, but intellectual stimulation is reduced and strategic variety is limited

Engineering Contradiction:
Improvemovement optionsVSAvoidmovement rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic movement paths that change as the board rotates. Game pieces do not follow fixed predetermined routes but instead traverse evolving paths determined by the current board configuration. This creates unlimited movement possibilities while maintaining simple hexagonal adjacency movement rules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The available movement parameters for game pieces change dynamically as the board rotates and configuration changes. The same piece can have different valid moves at different moments in the game, providing strategic variety without requiring complex piece-specific movement rules. The hexagonal grid system maintains simple adjacency-based movement while the rotating board changes which adjacent spaces are strategically valuable.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If only allied game pieces can be moved, then the game is easy to understand, but strategic depth and intellectual stimulation are limited

Engineering Contradiction:
Improvemanipulation optionsVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent allows players to move both allied and opponent game pieces during their turn, making the movement capability universal rather than restricted to one's own pieces only. This multi-functional movement option adds strategic depth by allowing players to reposition any piece on the board to achieve tactical advantages, while the underlying movement mechanics remain simple and consistent.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Instead of the traditional rule where players can only move their own pieces, the patent inverts this by allowing movement of opponent pieces as well. This inversion creates new strategic possibilities where players can directly manipulate the board state by moving enemy pieces into disadvantageous positions, adding a layer of psychological and tactical complexity while maintaining ease of operation.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS10668365B2Game board with a play surface that is movable around a fixed game piece and related board game rules
Publication Date: 2020.06.02 OCONNOR MARTIN EMORY
  • US10668365B2 patent drawing
  • US10668365B2 patent drawing
  • US10668365B2 patent drawing

AI summary

Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.