Rotating Obstacle Training Machine for Dynamic Jump Squat Exercise
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Solution Overview
Problem
Existing training methods for 'jump-squat' exercises are passive and fail to effectively stimulate the training process, lacking external resistance and dynamic interaction, leading to suboptimal fitness outcomes.
Innovation Solution
A device with a vertical console and rotating bushings that alternately present obstacles for jumping and squatting, using mechanisms with adjustable heights and soft shells, driven by an electric motor with a solenoid brake and friction clutch, and an emergency stop system, to create a dynamic and interactive training experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If passive training devices (rope, stationary modules) are used, then the device is simple and easy to operate, but the training effectiveness is insufficient due to lack of external stimulus and automatic stimulation
Solution Approach 1:
The training device transforms from a static, passive structure to a dynamic system with rotating obstacles that automatically present challenges to the trainee. The rotation mechanism creates time-varying obstacle positions and heights, providing continuous external stimulus that adapts to the trainee's movements and maintains training effectiveness.
Solution Approach 2:
The device incorporates automatic obstacle rotation and positioning mechanisms that self-regulate the training process without requiring constant external control. The system automatically cycles obstacles through predetermined sequences, providing continuous stimulation and maintaining training intensity based on the trainee's pace and performance.
2Reliability
If additional burdens (heavy vests, discs, ropes) are added to increase training intensity, then the training effect is improved, but the lack of external stimulus causes the trainee's will to weaken and workouts to terminate prematurely
Solution Approach 1:
The rotating obstacle system provides immediate visual and physical feedback as obstacles approach and recede, creating a rhythmic challenge-response pattern. This dynamic feedback loop maintains trainee engagement by continuously presenting achievable yet challenging targets, preventing motivation decline through predictable yet variable obstacle sequences.
Solution Approach 2:
The device employs periodic rotation of obstacles in predetermined sequences, creating cyclical training patterns that alternate between different exercise intensities and types. This periodic stimulation maintains trainee interest and motivation by preventing monotony while ensuring consistent training stimulus delivery.
3Adaptability or versatility
If multiple obstacles are introduced to create varied exercise sequences, then the training comprehensiveness is improved, but the device complexity and control difficulty increase
Solution Approach 1:
The obstacle system is divided into multiple independently controllable segments or modules that can rotate and position themselves separately. Each obstacle can be individually adjusted in height, position, and timing, allowing diverse exercise sequences to be created through coordinated rotation of discrete components rather than complex integrated mechanisms.
Solution Approach 2:
The rotating obstacle mechanism serves multiple functions simultaneously: it presents obstacles at varying heights, creates timing variations, provides visual cues, and enables different exercise types (jumping, squatting, lateral movements) through a single unified rotation system. This multi-functionality reduces overall device complexity compared to having separate mechanisms for each exercise variation.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The device simulates rope jumping benefits, enhancing strength, stamina, coordination, and overall physical conditioning by providing a dynamic and interactive training process that effectively alternates between jumping and squatting cycles.
Implementation Method 1
a compression spring, fastened between both supports
Implementation Method 2
a tension spring, placed between an inside console and a lateral console
Implementation Method 3
a system for drive of the device, disposed on the base
Implementation Method 4
an electric motor with a solenoid brake
Implementation Method 5
friction clutch
Data Source
AI summary
A method and apparatus for physical exercises and, in particular, for training the movements “jump” and “squat” from spot for training. The method and apparatus can have the “jump” and “squat” motions follow into a continuous alternating sequence as a response to a passing via a training spot in the same continuous alternating sequence of a lower obstacle, obligating the performance of “jump”, and of the upper obstacle obligating the performance of “squat”.


