Rotating Radiation Beam Apparatus for Multiplayer Game Adaptability

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Solution Overview

Problem

Existing exercise games and devices primarily designed for solo use fail to effectively combine physical activity with interactive computer and video game elements, lacking the social interaction and adaptability for multiple players.

Innovation Solution

A multiplayer game apparatus featuring a stationary base, a rotatable and movable beam of radiation, a detector, and a wearable device that sends signals upon interaction with the beam, allowing players to jump or skip while competing to avoid the beam, with adjustable difficulty levels and colorful display feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a device uses a stationary beam or simple moving mechanism, then the device complexity is reduced, but the game becomes less engaging and lacks adaptability for multiple players

Engineering Contradiction:
Improvemultiplayer capabilityVSAvoidbeam control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The beam is made dynamically controllable through a processor that independently adjusts the position, speed, and direction of multiple beams. This allows the system to adapt to multiple players and varying skill levels while maintaining manageable complexity through software control rather than complex mechanical systems

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The beam control system serves multiple functions: it can position beams at different locations, move them at varying speeds, change their direction, and independently control multiple beams simultaneously. This multi-functionality enables the apparatus to accommodate multiple players with different skill levels using a unified control mechanism

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the beam moves in a fixed pattern, then the control mechanism is simpler, but the game lacks adaptability to different skill levels and becomes less engaging

Engineering Contradiction:
Improvedifficulty adjustmentVSAvoidbeam movement control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The beam movement characteristics (position, speed, direction) are made dynamically adjustable through processor control. The system can independently vary these parameters to create different difficulty levels and adapt to individual player skill levels, transforming a static beam into a versatile adaptive challenge

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system controls multiple beam parameters including position, speed, and direction independently. By varying these parameters, the apparatus can adjust difficulty levels and adapt to different player skill levels without requiring complex mechanical reconfiguration

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the apparatus is designed for solo use, then the device complexity is lower, but it fails to encourage social interaction and multiplayer engagement

Engineering Contradiction:
Improvemultiplayer supportVSAvoiddetection and scoring system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A detector acts as an intermediary between the beams and the processing system. It detects when players are hit by beams and transmits this information to the processor, which then updates scoring and determines game outcomes. This intermediary simplifies the overall system architecture while enabling complex multiplayer interactions

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system incorporates feedback mechanisms where the detector monitors beam-player interactions and the processor provides real-time scoring feedback. This feedback loop enables the apparatus to track and respond to multiple players' actions, facilitating competitive multiplayer gameplay with clear performance measurement

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Encourages physical activity and social interaction among multiple players by providing a fun, competitive game experience that adapts to individual skill levels, suitable for indoor and outdoor play, with the ability to track progress and maintain engagement through dynamic gameplay mechanics.

Implementation Method 1

a moveable portion coupled to the base section, the moveable portion being configured to emit a moving beam of radiation

Methodology Applied
Scientific EffectBeam of radiation emission and detection: Light

Implementation Method 2

a device arranged to be worn by a player, wherein the device is configured to send a signal to the detector in response to interaction with the moving beam

Methodology Applied
Scientific EffectSignal detection: Reflection

Data Source

PatentEP3151931B1Apparatus for playing a game
Publication Date: 2021.11.10 THROWBACK
  • EP3151931B1 patent drawingFigure 1~2
  • EP3151931B1 patent drawingFigure 3~4B
  • EP3151931B1 patent drawingFigure 4C~4D

AI summary

The invention provides an apparatus for playing a game, the apparatus comprising; a moveable portion configured to emit a moving beam of radiation; a detector and a device arranged to be worn by a player, wherein the device is configured to send a signal to the detector in response to interaction with the beam.