Rotating Ring Wearable for Hands-Free Input Speed

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Solution Overview

Problem

Existing hands-free devices offer limited functionality and interaction with connected devices, relying on voice commands or gestures that are slow to perform and recognize, and require time-consuming charging and removal for recharging.

Innovation Solution

A wearable ring device with a touch-sensitive surface and rotary mechanism that allows for faster input commands through intentional touch and rotation detection, combined with induction charging for continuous use without removal, enabling efficient interaction with connected devices like mobile phones and smart TVs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If voice commands or gestures are used for device control, then hands-free operation is achieved, but input speed and response time are slow

Engineering Contradiction:
Improvehands-free operationVSAvoidinput speed
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The device is segmented into multiple input modalities (touch surface, rotary dial, voice commands, gestures) that can be used independently or in combination. The touch surface and rotary dial provide rapid input options while voice and gestures maintain hands-free capability, resolving the contradiction between ease of operation and input speed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adapts between different input modes based on user needs. The rotary dial can be rotated for navigation or pressed for selection, the touch surface responds to different touch patterns, and the system switches between modalities to optimize both hands-free operation and input speed for different tasks.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If wireless headsets or vehicle accessories are used for hands-free calling, then device accessibility is improved, but functionality with connected devices is limited

Engineering Contradiction:
Improvehands-free callingVSAvoidfunctionality with connected devices
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The wearable device is designed with multi-functionality to control various connected devices including mobile phones, smart TVs, and other media players. It provides universal control capabilities through touch inputs, rotary dialing, voice commands, and gesture recognition, enabling hands-free operation across multiple device types while maintaining broad functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The wearable device acts as an intermediary between the user and connected devices. It receives various input types (touch, rotary, voice, gesture) and translates them into appropriate control commands for different connected devices, expanding functionality while maintaining ease of hands-free operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Use of energy by moving object

If traditional charging methods are used for wearable devices, then battery recharging is achieved, but device removal and recharging time are required

Engineering Contradiction:
Improvebattery rechargingVSAvoidcharging time
Core Design Contradiction:
Use of energy by moving objectVSLoss of time

Solution Approach 1:

The device enables continuous useful action by allowing battery recharging while the device is being worn. The induction charging mechanism operates continuously as the device is worn, eliminating the need to remove the device for charging and ensuring uninterrupted functionality.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The device performs self-service charging through induction charging while being worn. The charging function is integrated into the wearable form factor, allowing the device to recharge itself automatically without user intervention or removal, reducing charging time and maintaining continuous operation.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The wearable ring device provides faster input and response to connected devices, allowing for a greater array of commands and extended use with minimal effort, enhancing user interaction and convenience.

Implementation Method 1

touch sensors configured to detect a touch input

Methodology Applied
Scientific EffectCapacitive sensing: Capacitance

Implementation Method 2

ring includes rotary sensors configured to detect rotation of the housing

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Implementation Method 3

An induction charging component is provided to charge the battery

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Data Source

PatentUS9983728B2Rotating ring for device control
Publication Date: 2018.05.29 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US9983728B2 patent drawing
  • US9983728B2 patent drawing
  • US9983728B2 patent drawing

AI summary

A ring device to be worn on a digit of a user is provided. The ring device includes an inner ring suitable to be worn on a digit of a user and a housing rotatably coupled to the inner ring. Along the housing a touch surface is located along with touch sensors configured to detect a touch input. Additionally, the ring includes rotary sensors configured to detect rotation of the housing.