Rotating Symbol Display with Selectable Modifiers for Gaming Awards

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Solution Overview

Problem

Gaming devices lack innovative mechanical elements to enhance player engagement and excitement, relying on traditional methods like reels and light displays which may not provide sufficient variety or large award opportunities.

Innovation Solution

A gaming device featuring a rotatable symbol display and multiple selectable symbol modifying indicators, such as mechanical dice, that allow players to activate modifiers for award values, enabling multiple components of an award to be determined, increasing potential for large wins.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional mechanical devices like reels and light displays are used, then the gaming device provides basic visual entertainment, but the player excitement and engagement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidmechanical device variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award determination is segmented into multiple independent components: base award from the reel stop position, modifier awards from separate mechanical dice, and multiplier awards from additional mechanical dice. Each component is generated by distinct mechanical elements that operate independently, allowing complex award structures without requiring a completely redesigned mechanical system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mechanical dice serve multiple functions: they generate modifiers that affect base awards, generate multipliers that affect total awards, and provide visual entertainment through physical movement. The same type of mechanical device (dice) is used for different award components, reducing the need for entirely different mechanical systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple award components are introduced to increase potential winnings, then the award structure becomes more complex, but the device structure becomes more complicated

Engineering Contradiction:
Improveaward structureVSAvoidmechanical device structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple award-determining functions are merged into a single integrated mechanical process. The reel stop position and mechanical die outcomes are combined to determine the final award, with all components working together in one coordinated sequence rather than requiring separate mechanical systems for each award component.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The mechanical dice act as intermediaries between the base award determination (reel position) and the final award calculation. They introduce modifiers and multipliers that bridge the gap between simple reel outcomes and complex award structures, allowing sophisticated award math without complex mechanical intervention for each calculation step.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If mechanical dice are added to generate modifiers and multipliers, then the potential award size increases, but the manufacturing complexity increases

Engineering Contradiction:
Improveaward modification capabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Instead of creating entirely new mechanical systems for each award component, the patent uses copies of proven mechanical elements (standard six-sided dice) that can be manufactured using existing, well-established processes. The dice are simple geometric shapes with standardized pips, leveraging existing manufacturing capabilities rather than requiring custom mechanical components.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The mechanical dice are simple, inexpensive components that can be easily manufactured and replaced if needed. Their simple cubic geometry with pips makes them among the easiest objects to manufacture, minimizing manufacturing complexity and cost while providing the desired award modification functionality.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS7749070B2Gaming device having multiple selectable components that determine an award
Publication Date: 2010.07.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US7749070B2 patent drawing
  • US7749070B2 patent drawing
  • US7749070B2 patent drawing

AI summary

A gaming device including a rotatable symbol display having a plurality of sections and a plurality of symbol modifying indicators. Each of the sections includes a value which is modified by a modifier generated by an activated symbol modifying indicators. The modified awards are added together and provided to the player in the game. In one embodiment, a selection display including a plurality of selections is displayed to the player. The selections are associated with each of the symbol modifying indicators. The gaming device enables the player to pick one or more of the selections to activate one or more of the symbol modifying indicators. The player picks the selections until the player picks a selection including a terminator.