Rotating Game-Symbol Matrix for Multi-Position Award Evaluation

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Solution Overview

Problem

There is a need for additional player interaction and enjoyment options in wagering games, such as slot games and video poker, to enhance player engagement and encourage gameplay.

Innovation Solution

Implementing a wagering game feature that includes a rotating matrix of game symbols, where each first game symbol corresponds to a row or column of second game symbols, with awards provided when none of the second game symbols have a higher value than the corresponding first game symbol, and rearranging the matrix to provide further awards based on value comparisons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a rotating matrix of game symbols is implemented with multiple award opportunities, then player interaction and enjoyment are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer interaction optionsVSAvoidgame feature complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The matrix of second game symbols is rotated to different rotational positions (first rotational position, second rotational position, etc.) to dynamically change which rows or columns are evaluated against the first game symbols. This dynamic rotation mechanism allows the same matrix to provide multiple different award opportunities without requiring multiple separate static matrices, thereby enhancing player interaction while managing device complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The evaluation transitions from a single static comparison to multiple dimensional evaluations by rotating the matrix through different positions. Each rotational position creates a new dimension of comparison (different rows or columns), allowing the system to provide multiple award opportunities from a single matrix structure rather than requiring multiple separate structures.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple rotational positions of the matrix are evaluated, then award opportunities increase, but game play time increases

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame play time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The matrix rotates through a defined sequence of rotational positions (first rotational position, second rotational position, and potentially additional positions) in a periodic manner. Each rotation evaluates a specific set of rows or columns, creating structured periodic award opportunities that are predictable and time-bound, allowing players to understand the game rhythm while still experiencing multiple award chances.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system determines in advance which rows or columns will be evaluated at each rotational position. The first game symbols are displayed and held constant, and the matrix rotation is predetermined to evaluate specific dimensions at specific times, allowing players to anticipate evaluation opportunities without extending overall game time unnecessarily.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12412456B2Wagering game play feature with rotating matrix of game symbols
Publication Date: 2025.09.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US12412456B2 patent drawing
  • US12412456B2 patent drawing
  • US12412456B2 patent drawing

AI summary

A wagering game includes an array of N first game symbols and a matrix of second game symbols in a first rotational position, each first game symbol corresponding to a respective row of N second game symbols. For each row of second game symbols, based on a determination that none of the second game symbols in the row have a higher value than the corresponding first game symbol, an award is provided. The matrix is then rotated to a second rotational position such that each first game symbol of the array corresponds to a respective column of N second game symbols. For each column of second game symbols in the second rotational position, based on a determination that none of the second game symbols in the column have a higher value than the corresponding first game symbol, provide an award to a player of the wagering game.