Rotation Gesture Mapping for Touch Screen Dragging

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Solution Overview

Problem

Traditional drag gestures on miniaturized touch screen devices require repeated operations due to limited display range, resulting in low drag efficiency and inconvenience for users.

Innovation Solution

A method and apparatus that utilize rotation gesture trajectory information to determine a tangential direction and calculate a drag distance, allowing for continuous dragging on a touch screen, effectively replacing multiple traditional drag gestures with a single continuous rotation gesture.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional drag gesture is used on miniaturized touch screen, then the touch screen can display contents within its limited display range, but multiple repeated drag operations are required to reach target location, resulting in low drag efficiency

Engineering Contradiction:
Improvedrag efficiencyVSAvoidtime for repeated drag operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces a rotational dimension to the traditional linear drag gesture. Instead of only moving the finger in straight lines across the screen, users can rotate their finger in place, and the system maps this rotational motion to panning in multiple directions. This dimensional transformation allows users to traverse larger content areas without repeatedly repositioning their finger across the limited screen width.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements dynamic gesture recognition that adapts to user intent. The system continuously monitors finger movement patterns and dynamically adjusts the interpretation of gestures. When rotation is detected, the system dynamically switches from standard drag mode to rotation-based panning mode, calculating drag distance based on rotation angle and speed, thereby optimizing navigation efficiency in real-time.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the touch screen display range is increased to reduce repeated dragging, then the device size must be increased, but miniaturized devices require small screen size

Engineering Contradiction:
Improvedrag efficiencyVSAvoidtouch screen display area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent virtualizes the display space by mapping rotational finger movements to panning across a content area that exceeds the physical screen boundaries. A single rotational gesture can pan content across multiple screen widths, effectively creating a virtual display area much larger than the physical screen without increasing device dimensions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a gesture mapping layer that acts as an intermediary between the user's finger rotation and the content panning operation. This mapping layer translates rotational kinematics (angle, speed, direction) into virtual pan coordinates, allowing the small physical screen to control a much larger virtual content space through rotational gestures.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If multiple repeated drag operations are performed on miniaturized touch screen, then the limited display range is utilized, but user convenience is significantly reduced

Engineering Contradiction:
Improveuser convenienceVSAvoiddrag operation speed
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent enables continuous panning action through sustained finger rotation. Instead of requiring users to lift and reposition their finger for each screen-width pan, the system allows continuous rotation to produce continuous panning motion. The drag distance accumulates based on the integration of rotational velocity over time, maintaining useful action throughout the gesture duration without interruption.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10579254B2Method and apparatus for realizing human-machine interaction
Publication Date: 2020.03.03 ZTE CORP
  • US10579254B2 patent drawing
  • US10579254B2 patent drawing
  • US10579254B2 patent drawing

AI summary

A method and apparatus for realizing human-machine interaction are disclosed in the embodiments of the present document, including: according to obtained rotation gesture trajectory information, determining a tangential direction of an initial movement trajectory of a rotation trajectory and rotation information; taking the obtained tangential direction as a drag direction, and calculating a drag distance according to obtained rotation information; and performing dragging on a touch screen according to the obtained drag direction and the obtained drag distance.