Immersive Roulette Gaming System with Ball Motion Detection

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Solution Overview

Problem

Traditional roulette gaming experiences lack immersion, as players cannot closely follow the ball's movement and momentum leading up to its fall into a pocket, limiting the excitement and engagement of the game.

Innovation Solution

Implementing a system that uses multiple cameras and a hardware processor to detect the ball's motion and produce slow-motion images and audio effects when the ball is about to fall into a pocket, enhancing the user's experience with real-time video and audio data transmission to user devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional roulette gaming is used, then the game operates simply, but the user experience lacks immersion and excitement

Engineering Contradiction:
Improvegame operation simplicityVSAvoiduser engagement and excitement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates virtual copies of the roulette wheel, ball, and table using computer-generated imagery (CGI) that replicate the physical game elements. Multiple camera angle copies provide different perspectives of the same game action, allowing users to view the ball's movement from various viewpoints without requiring multiple physical wheels

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent adds a digital/virtual dimension to the traditional physical roulette game by overlaying computer-generated slow-motion footage and multiple camera angles onto the live game stream. This creates an immersive multi-dimensional experience where users can view the game from perspectives impossible in physical reality, such as slow-motion close-ups and virtual camera positions

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If slow-motion effects and multiple camera angles are added, then user immersion is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser immersionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical modifications to the physical roulette wheel with a computer vision system that captures standard-speed video and processes it through software to generate slow-motion effects. Instead of modifying the physical game equipment, the system uses digital processing to achieve the desired visual effects

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system pre-captures video footage of the ball's movement at normal speed, then processes this pre-captured footage to generate slow-motion sequences. This preliminary capture allows the system to create immersive slow-motion effects without interfering with the real-time game flow or requiring complex real-time mechanical adjustments

Inventive Principle:
Principle #10Preliminary action

3Reliability

If real-time video and audio processing is implemented, then user engagement is enhanced, but processing time and computational resources increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system applies slow-motion effects periodically rather than continuously - specifically during the critical moment when the ball is approaching the pocket and just after it lands. This periodic application of enhanced processing reduces overall computational load while maintaining user engagement during the most exciting moments of the game

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10255749B2Systems, methods, and media for immersive roulette gaming
Publication Date: 2019.04.09 EVOLUTION MALTA LTD
  • US10255749B2 patent drawing
  • US10255749B2 patent drawing
  • US10255749B2 patent drawing

AI summary

In accordance with some embodiments of the disclosed subject matter, methods, systems, and media for immersive roulette gaming are provided. In accordance with some embodiments of the disclosed subject matter, methods for roulette gaming are provided, the methods comprise: receiving video data from a plurality of image sensors; detecting a ball on a roulette wheel based on the video data using a hardware processor; obtaining motion data about the ball based on the video data using the hardware processor; determining whether the ball is about to fall into a pocket of the roulette wheel based on the video data using the hardware processor; and producing multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel.