Routing Gateway QoS Bandwidth Allocation for Interactive Gaming

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In communication networks, particularly with the rise of broadband technologies, there is a need to manage Quality of Service (QoS) and bandwidth allocation effectively to support multiple services and applications over shared networks, ensuring customized content delivery according to user and provider preferences, which existing technologies struggle to achieve.

Innovation Solution

The implementation of a Regional/Access Network (RAN) that provides end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN), enabling differentiated QoS and bandwidth allocations based on subscription levels by using a Routing Gateway (RG) to manage interactive gaming traffic flows.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple services and applications are delivered over a single network connection, then network resource utilization is improved, but bandwidth allocation and QoS management become more difficult

Engineering Contradiction:
Improvenetwork resource utilizationVSAvoidbandwidth allocation management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the network traffic into different service flows (gaming traffic, auxiliary services, etc.) and assigns different QoS parameters to each flow. The system divides bandwidth allocation into guaranteed bandwidth for gaming traffic and best-effort bandwidth for auxiliary services, enabling differentiated management of multiple services over a single connection.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic QoS parameter adjustment based on subscription levels. The system dynamically modifies bandwidth allocation and QoS parameters in real-time according to user subscription tiers (e.g., basic, premium, enterprise), allowing flexible adaptation to different service requirements without manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If differentiated QoS allocation is implemented for different subscribers, then service customization is improved, but network management complexity increases

Engineering Contradiction:
Improveservice customizationVSAvoidnetwork management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies different QoS treatment policies to different subscribers based on their subscription levels. Each subscriber receives customized QoS parameters (bandwidth allocation, priority handling, traffic shaping) tailored to their specific service tier, enabling local optimization of service quality for each user group.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent introduces a QoS management system that acts as an intermediary between the network infrastructure and subscribers. This intermediary component handles the complexity of QoS configuration, policy enforcement, and parameter adjustment, shielding network operators from direct management complexity while enabling sophisticated service differentiation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If bandwidth is allocated for guaranteed gaming traffic, then gaming performance is improved, but available bandwidth for auxiliary services is reduced

Engineering Contradiction:
Improvegaming performanceVSAvoidavailable bandwidth
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent implements partial bandwidth allocation for gaming traffic through guaranteed bandwidth parameters, while allowing auxiliary services to utilize remaining best-effort bandwidth. This approach ensures sufficient bandwidth for gaming performance while still providing capacity for auxiliary services, avoiding complete bandwidth dedication to a single service type.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS7430187B2Methods, systems, and computer program products for providing different quality of service/bandwidth allocation to different susbscribers for interactive gaming
Publication Date: 2008.09.30 BELLSOUTH INTELLECTUAL PROPERTY CORPORATION(US)
  • US7430187B2 patent drawing
  • US7430187B2 patent drawing
  • US7430187B2 patent drawing

AI summary

Quality of Service (QoS) and/or bandwidth allocation can be provided for interactive gaming via a Regional/Access Network (RAN). The RAN can provide end-to-end transport between a Gaming Application Service Provider (GASP) and a Customer Premises Network (CPN) that includes a Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth allocation can be provided by determining different levels of subscription service for different subscribers to an interactive game between a plurality of participants. Different QoS and/or bandwidth allocations can be provided to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers.