Roving Wild Indicator and Wild Region Mechanics in Gaming Systems

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Solution Overview

Problem

Conventional slot games become monotonous for players due to repetitive gameplay, lacking excitement and stimulation as the outcome is predictable and gameplay mechanics are linear.

Innovation Solution

The introduction of a roving wild indicator and wild regions within a game area, where the roving wild indicator moves between game elements, providing wild functionality and allowing elements to form winning combinations in multiple ways, including through wild regions and symbol overlap, enhancing gameplay dynamics and unpredictability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional slot games use simple linear gameplay mechanics, then the game is easy to understand and operate, but the gameplay becomes monotonous and repetitive for players

Engineering Contradiction:
Improveease of operationVSAvoidgameplay variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a roving wild indicator that dynamically moves between different game elements (reels, rows, columns) across multiple rounds, transforming the static wild symbol concept into a dynamic mechanism. This dynamic movement creates varying gameplay patterns and keeps the game engaging while maintaining simple operation through automated indicator movement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces wild regions that can span multiple dimensions (across reels, rows, and columns simultaneously) rather than being confined to single positions. This multi-dimensional wild region concept allows elements to form winning combinations in multiple directions and patterns, significantly increasing gameplay variety while preserving ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If conventional slot games use fixed gameplay patterns, then the game mechanics are simple to implement, but the game lacks excitement and stimulation for players

Engineering Contradiction:
Improvegame mechanics complexityVSAvoidgame excitement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent employs periodic action through multi-round gameplay where the roving wild indicator visits different game elements in successive rounds. Each round features new wild indicator positions and potentially new wild regions, creating periodic variations in gameplay patterns that generate excitement while maintaining manageable mechanical complexity.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent uses preliminary action by pre-determining wild indicator movement patterns and wild region selections before gameplay rounds begin. This preliminary setup allows the complex multi-dimensional wild mechanics to operate automatically during gameplay, providing excitement through predetermined yet varied outcomes without requiring complex real-time decision-making.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If conventional slot games use traditional symbol alignment only, then the payout structure is simple to manage, but the game lacks sustained player interest

Engineering Contradiction:
Improvepayout structure complexityVSAvoidplayer engagement duration
Core Design Contradiction:
Device complexityVSDuration of action of stationary object

Solution Approach 1:

The patent implements multi-functionality where wild elements can serve multiple purposes: they can substitute for any symbol, form wild regions across multiple dimensions, and trigger bonus round conditions. This universal wild functionality creates multiple pathways to winning and extended gameplay engagement while the automated evaluation system manages payout structure complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary evaluation mechanism that automatically assesses whether wild indicator positions and wild regions trigger bonus conditions. This intermediary evaluation system mediates between the complex multi-dimensional wild mechanics and the payout structure, enabling sustained player interest through varied winning opportunities without overwhelming complexity in payout management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8152627B2Gaming method and apparatus for facilitating a game involving specialty wild functionality
Publication Date: 2012.04.10 KING SHOW GAMES INC
  • US8152627B2 patent drawing
  • US8152627B2 patent drawing
  • US8152627B2 patent drawing

AI summary

Various embodiments are directed to a plurality of rounds of a game, the game comprising providing a play area comprising a plurality of regions and game elements distributed within the regions, moving a roving wild indicator within the play area to one of the game elements, the roving wild indicator moving between the game elements within the play area during each of the plurality of rounds of the game, the element to which the roving wild indicator moves exhibiting wild functionality for at least a current round of the game, selecting one of the plurality of regions as a wild region, each element within the wild region exhibiting wild functionality for at least the current round of the game, marking a plurality of the game elements, each marking for each element of the plurality selected from a plurality of different marking types, evaluating elements of the play area to identify if the game element to which the roving wild indicator is moved in the current round of the game is within the wild region, evaluating elements of the play area to identify if one or more series of corresponding marked elements were formed, wherein the elements marked with common types of the different marking types correspond to one another and elements exhibiting wild functionality correspond to all game elements, and initiating at least one game play function other than wild functionality if the game element to which the roving wild indicator is moved is within the wild region based on the evaluation of the elements.