Role-Playing Game System with Wagering and Multiplayer Modes

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Solution Overview

Problem

Traditional computer role-playing games are primarily single-player experiences with limited multiplayer capabilities, lacking integration with wagering elements, which restricts their potential for competitive gameplay and revenue generation.

Innovation Solution

A method for conducting a role-playing game that allows multiple players to compete against each other or the computer, with features such as subscription-based game sessions, wagering on outcomes, and a system for determining winners and awarding prizes, including monetary rewards, within a structured game environment that includes combat and strategic elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional computer role-playing games are designed as single-player experiences, then the game design can focus on narrative and character development, but the competitive gameplay and revenue generation potential are limited

Engineering Contradiction:
Improvegameplay mode flexibilityVSAvoidrevenue generation capability
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game system is designed to support multiple gameplay modes including single-player, multiplayer competition, and wagering modes within a unified platform. The same core game engine and character creation systems serve all modes, allowing the game to function as both an entertainment product and a competitive wagering platform without requiring separate development infrastructures

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiplayer capabilities are added to role-playing games, then competitive gameplay is enabled, but the complexity of game moderation and player management increases

Engineering Contradiction:
Improvemultiplayer capabilityVSAvoidgame moderation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system incorporates automated moderation mechanisms including computer-controlled game masters, automated rule enforcement, and algorithmic dispute resolution. Players interact with AI-based systems that automatically handle character interactions, combat resolution, and rule violations, reducing the need for human moderators while maintaining game integrity

Inventive Principle:
Principle #25Self-service

3Productivity

If wagering elements are integrated into role-playing games, then revenue opportunities increase, but the game may face regulatory restrictions in jurisdictions that prohibit gambling

Engineering Contradiction:
Improverevenue generation capabilityVSAvoidjurisdictional compatibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts its operational mode based on jurisdictional requirements. In jurisdictions where wagering is prohibited, the system automatically disables betting functionalities while maintaining all entertainment features. In permitted jurisdictions, wagering modules are activated. This dynamic configuration allows the same game platform to operate legally across different geographic regions without requiring separate game versions

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7854653B2System and method for playing a role-playing game
Publication Date: 2010.12.21 SCIENTIFIC GAMES LLC
  • US7854653B2 patent drawing
  • US7854653B2 patent drawing
  • US7854653B2 patent drawing

AI summary

A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players may eliminate other players in a combat environment.