Safe Drive Inducing Game for Driver Attention Dispersion
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Solution Overview
Problem
Many driving accidents occur due to driver attention dispersion, as existing stimulation methods like alarms and seat vibrations may not effectively engage drowsy drivers and can interfere with driving.
Innovation Solution
An apparatus and method for a safe drive inducing game that uses a head-up display to present a game that detects attention dispersion states and rewards safe driving behaviors, including path guidance and scoring, to maintain driver engagement and prevent accidents.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If alarm and message output schemes are used to stimulate the driver, then the driver's attention is temporarily improved, but the driver may not recognize these stimulations in a drowsiness state and the method interferes with driving
Solution Approach 1:
The patent introduces a game system as an intermediary between the driver and the stimulation mechanism. Instead of direct alarms or messages that interfere with driving, the system uses a game interface displayed on the HUD that indirectly stimulates the driver through engaging gameplay elements (path following, score accumulation, visual targets) that naturally capture attention without requiring the driver to process complex warning signals
Solution Approach 2:
The system changes the parameter of stimulation from passive auditory/visual warnings to active gamified engagement. By transforming the stimulation mechanism into a game with dynamic elements (moving targets, score feedback, path guidance), the system adapts the stimulation approach to match the driver's attention state, providing continuous engagement that is more effective than static alarms
2Reliability
If a game system is implemented to engage the driver, then driver attention and interest are improved, but the system complexity and device requirements increase
Solution Approach 1:
The patent makes the HUD display serve multiple functions: it provides traditional navigation/path guidance information while simultaneously serving as the game interface display. The same display hardware is used for both safety-critical navigation information and gamified engagement elements, eliminating the need for separate display systems and reducing overall device complexity
Solution Approach 2:
The system merges the navigation guidance function with the game engagement function into a unified interface. The path guidance display that provides safe driving information also serves as the game target and scoring mechanism, combining safety functionality with engagement functionality in a single integrated system
Data Source
AI summary
An apparatus and a method for a safe drive inducing game that includes a controller configured to execute the safe drive inducing game when a driver attention dispersion state is detected when a vehicle is driven. In addition, the controller recognizes a target driving path from vehicle driving information when executing the safe drive inducing game and generates a path guidance display according to the recognized target driving path to display on a game screen. The controller determines whether the vehicle follows the path guidance display by comparing a driving state of the vehicle with a position of the path guidance display displayed on the game screen and calculates a score of the safe drive inducing game according to whether the vehicle follows the path guidance display.


