Scalable Gaming Asset Generation with Parameterized Templates
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Solution Overview
Problem
The manual process of designing and customizing gaming assets is inefficient and not scalable, as the number of assets and customizations increases, leading to a need for an automated and scalable method to generate customized gaming assets.
Innovation Solution
A computer-implemented method generates customized gaming assets through a series of graphical user interfaces that allow users to select generic assets and parameters, define relationships between parameters, and automatically create customized assets based on these selections.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If manual design process is used for gaming assets, then customization quality is maintained, but productivity decreases and scalability is limited
Solution Approach 1:
The system uses template-based copying where generic gaming assets serve as templates. The automated system creates customized assets by copying and modifying template parameters rather than designing from scratch, significantly improving productivity while maintaining quality through structured parameter variations.
Solution Approach 2:
The invention changes parameters of generic gaming assets (such as color, texture, dimensions, configuration) to generate customized versions. This parameter-based transformation allows automated mass production of varied assets without requiring manual redesign for each variation.
2Adaptability or versatility
If number of gaming assets and customizations increases, then player engagement improves, but device complexity increases
Solution Approach 1:
The system segments asset customization into independent parameters and categories. By dividing the complex task of creating varied assets into manageable parameter segments (color, shape, size, configuration), the system achieves high asset variety while keeping management complexity low through structured organization.
Solution Approach 2:
Generic gaming assets serve as universal templates that can be customized into multiple specific variants. A single generic asset template can generate numerous customized versions by varying parameters, making the system universally applicable for creating diverse assets without proportionally increasing complexity.
3Manufacturing precision
If manual customization process is used, then asset quality is maintained, but loss of time increases
Solution Approach 1:
The system performs preliminary actions by pre-defining parameter ranges, valid combinations, and template structures before asset generation. This preliminary setup enables automated rapid generation of high-quality customized assets without requiring time-consuming manual adjustment for each variation.
Data Source
AI summary
The present specification describes a method of generating one or more customized gaming assets of a generic gaming asset for a video game, including receiving, using a GUI generated by a module implemented in a host computer, a first response from a user representative of data indicative of the generic gaming asset, receiving, using a second GUI generated by the module, a second response from the user representative of second data indicative of selected one or more parameters associated with the generic gaming asset, receiving, using a third GUI generated by the module, a third response from the user representative of third data indicative of at least one relationship of at least two of the one or more parameters, and causing, by the module, a display of the one or more customized gaming assets based on the first, second and third responses.


