Scalable Interactive Virtual Components with Integral Logic for User Creation

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Solution Overview

Problem

Existing game development systems limit user-generated content creation, as users lack access to professional development tools, and user-generated content often lacks interactivity and consistency with professionally created content.

Innovation Solution

A system that allows users to access a library of interactive virtual environment components, each with a three-dimensional mesh, texture, and integral logic, enabling them to create and share content by combining these components, with an interface for instruction passing and variable exchange, and a computing device to generate and transmit an environment defining document for rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users are given access to professional development tools and components, then user-generated content quality and interactivity improve, but system complexity and difficulty of operation increase

Engineering Contradiction:
Improvecontent qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments professional development tools into reusable, pre-packaged components with integral logic. Each component encapsulates specific functionality (e.g., enemy behavior, weapon mechanics, environmental interactions) that can be independently selected and combined by users, reducing the complexity of creating high-quality content from scratch.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary layer of pre-fabricated components that bridge the gap between professional development tools and user capabilities. These components serve as mediators, translating complex programming tasks into accessible assembly operations while maintaining professional-grade functionality and interactivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users can create and share content freely, then content variety and user engagement increase, but consistency with professionally created content decreases

Engineering Contradiction:
Improvecontent varietyVSAvoidcontent consistency
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The system employs universal components with standardized interfaces and integral logic that can be used consistently across both professionally created and user-generated content. These multi-functional components ensure that regardless of who creates the content, the underlying behavior, interactions, and quality standards remain consistent throughout the game environment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If professional development tools are made accessible to users, then content creation speed improves, but the barrier to entry and operational difficulty increase

Engineering Contradiction:
Improvecontent creation speedVSAvoidoperational ease
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-configuring components with integral logic, standardized interfaces, and proven functionality before making them available to users. This advance preparation eliminates the need for users to perform complex setup, configuration, and testing tasks, thereby maintaining high content creation speed while preserving ease of operation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12394155B2Scalable, interactive world components combining logic, structure, and interactivity
Publication Date: 2025.08.19 BUILD A ROCKET BOY GAMES LTD
  • US12394155B2 patent drawing
  • US12394155B2 patent drawing
  • US12394155B2 patent drawing

AI summary

The present disclosure relates to a system for controlling an interactive virtual environment. The system includes a computing device that accesses a stored library of interactive virtual environment components, each component including a three-dimensional mesh, an associated texture, an integral logic for all functions of the component, and an interface for passing instructions and variables between the component and any connected component; and generates and transmits an environment defining document from the construction data set, the, environment defining document defining the three-dimensional, interactive, virtual environment as composed of the set of environment components connected using each component's interface to enable interconnected environment components to interact one with another to thereby define an interconnected logic for each component combination defining a subset of the three-dimensional, interactive, virtual environment and for the entirety of the three-dimensional, interactive, virtual environment.