Player-Selected Scatter Pay Symbol Positions in Gaming Devices

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Solution Overview

Problem

Conventional gaming devices lack player interaction and control over the scatter pay feature, limiting player engagement and excitement.

Innovation Solution

A gaming device that allows players to select symbol display areas for scatter pay evaluations, with the number of areas determined by wager amount, trigger symbols, or game outcomes, enabling flexible scatter pay combinations and potentially different paytables.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional scatter pay is used, then the game operation is simple, but player interaction and control are limited

Engineering Contradiction:
Improvescatter pay operationVSAvoidplayer control
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The scatter pay feature transitions from a static, predetermined evaluation mode to a dynamic player-selectable mode. Players can choose which symbol display areas to include in scatter pay evaluations, making the system adaptable and interactive while maintaining simple operation through intuitive selection interfaces.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If player selection of symbol display areas is added, then player interaction increases, but device complexity increases

Engineering Contradiction:
Improveplayer controlVSAvoidgaming device structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device enables players to self-select symbol display areas for scatter pay evaluations through an interactive interface. This self-service approach allows players to control which areas are evaluated without requiring complex external control systems, thereby increasing player interaction while minimizing additional device complexity.

Inventive Principle:
Principle #25Self-service

3Productivity

If multiple symbol display areas are picked, then winning opportunities increase, but game complexity increases

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidscatter pay structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The scatter pay feature is segmented into multiple selectable symbol display areas that players can independently choose. This segmentation allows players to pick multiple areas to evaluate, thereby increasing winning opportunities. The segmentation is implemented through a user-friendly interface that breaks down the complex selection process into simple, discrete area choices.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS7740536B2Gaming device having player selection of scatter pay symbol positions
Publication Date: 2010.06.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US7740536B2 patent drawing
  • US7740536B2 patent drawing
  • US7740536B2 patent drawing

AI summary

A gaming device with a scatter pay formed by enabling a player to pick a plurality of symbol display areas. The symbols generated to be displayed in the picked symbol display areas of the scatter pay are evaluated by the gaming device for a winning combination. In one embodiment, whether an award is associated with a combination of symbols generated in the picked symbol display areas of the scatter pay is based on a separate scatter pay paytable. In one embodiment, the player is enabled to pick a predetermined number of symbol display areas upon the generation of a triggering symbol. Alternatively, the player is enabled to pick the symbol display areas to be included in a scatter pay based on making a wager of a predetermined amount.