Player-Selected Scatter Pay Symbol Positions in Gaming Devices
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Solution Overview
Problem
Conventional gaming devices lack player interaction and control over the scatter pay feature, limiting player engagement and excitement.
Innovation Solution
A gaming device that allows players to select symbol display areas for scatter pay evaluations, with the number of areas determined by wager amount, trigger symbols, or game outcomes, enabling flexible scatter pay combinations and potentially different paytables.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional scatter pay is used, then the game operation is simple, but player interaction and control are limited
Solution Approach 1:
The scatter pay feature transitions from a static, predetermined evaluation mode to a dynamic player-selectable mode. Players can choose which symbol display areas to include in scatter pay evaluations, making the system adaptable and interactive while maintaining simple operation through intuitive selection interfaces.
2Adaptability or versatility
If player selection of symbol display areas is added, then player interaction increases, but device complexity increases
Solution Approach 1:
The gaming device enables players to self-select symbol display areas for scatter pay evaluations through an interactive interface. This self-service approach allows players to control which areas are evaluated without requiring complex external control systems, thereby increasing player interaction while minimizing additional device complexity.
3Productivity
If multiple symbol display areas are picked, then winning opportunities increase, but game complexity increases
Solution Approach 1:
The scatter pay feature is segmented into multiple selectable symbol display areas that players can independently choose. This segmentation allows players to pick multiple areas to evaluate, thereby increasing winning opportunities. The segmentation is implemented through a user-friendly interface that breaks down the complex selection process into simple, discrete area choices.
Data Source
AI summary
A gaming device with a scatter pay formed by enabling a player to pick a plurality of symbol display areas. The symbols generated to be displayed in the picked symbol display areas of the scatter pay are evaluated by the gaming device for a winning combination. In one embodiment, whether an award is associated with a combination of symbols generated in the picked symbol display areas of the scatter pay is based on a separate scatter pay paytable. In one embodiment, the player is enabled to pick a predetermined number of symbol display areas upon the generation of a triggering symbol. Alternatively, the player is enabled to pick the symbol display areas to be included in a scatter pay based on making a wager of a predetermined amount.


