Scenario-Based Interactive Controls for Higher User Engagement

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Solution Overview

Problem

Existing interaction methods in content consumption are simplistic and fail to enhance user enthusiasm for participation.

Innovation Solution

An interaction method and apparatus that generates interactive controls based on application scenario information, allowing interactive controls to change states and associate with application scenario information, thereby enriching the interaction process and improving user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional simple interaction methods are used, then the system is easy to operate, but user enthusiasm for interactive participation cannot be enhanced

Engineering Contradiction:
Improveinteraction simplicityVSAvoiduser enthusiasm
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making interactive controls adaptive and changeable based on application scenarios. The system dynamically generates different interactive controls (buttons, icons, gestures) according to the specific scenario, allowing the interaction interface to evolve from static to dynamic. This resolves the contradiction by maintaining ease of operation while enhancing adaptability through scenario-based dynamic control generation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters of interactive controls based on application scenario information. Different scenarios trigger different control parameters (type, position, function), transforming the interaction system from fixed to flexible. This allows the system to maintain simplicity while adapting to diverse user needs and scenarios, thereby enhancing user enthusiasm without complicating the core interaction model.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If interactive controls are generated based on application scenario information, then user enthusiasm is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser enthusiasmVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies self-service by automatically generating appropriate interactive controls based on application scenario information without requiring manual configuration. The system autonomously analyzes the scenario and generates suitable controls, reducing the need for complex manual setup while enhancing adaptability. This resolves the contradiction by making the system self-configuring, thereby reducing operational complexity while maintaining high adaptability.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements preliminary action by pre-defining multiple types of interactive controls and their characteristics. When a scenario is detected, the system selects and configures the appropriate pre-defined control type, avoiding the need to create controls from scratch. This preliminary preparation reduces the computational complexity during runtime while maintaining the ability to generate diverse, scenario-appropriate interactions that enhance user enthusiasm.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If state changes are implemented for interactive controls, then interaction process is enriched, but processing time increases

Engineering Contradiction:
Improveinteraction enrichmentVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system applies periodic action by implementing state changes at key interaction moments rather than continuously. Interactive controls change state in response to specific user actions or scenario transitions, creating a rhythmic pattern of change that enriches the interaction experience without requiring constant processing. This resolves the contradiction by concentrating processing effort at meaningful intervals, thereby enriching interactions while minimizing overall processing time.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentEP4336355B1Interaction method and medium, and electronic device
Publication Date: 2026.03.04 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4336355B1 patent drawingFigure 1~2
  • EP4336355B1 patent drawingFigure 3
  • EP4336355B1 patent drawingFigure 4

AI summary

The present disclosure provides an interaction method and apparatus, a medium, and an electronic device. The method comprises: acquiring a target object and application scenario information associated with the target object, causing the target object to be presented in a first interface; generating an interaction control in a first interaction region of the first interface on the basis of the application scenario information, the interaction control being associated with the application scenario information; in response to a trigger operation of the interaction control, changing the interaction control from a first state to a second state. The present disclosure associates the interaction process with the application scenario information of the target object, enriches an interaction form in a specific application scenario, and boosts enthusiasm of the interacting parties.