Scenario Exercise Platform for Remote Team Decision-Making Training
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional simulators are inadequate for training military personnel in dispersed locations, as they often focus on muscle memory and fail to address the complexities of team decision-making and risk-taking in contested and degraded command environments, while also being limited by the need for physical presence.
Innovation Solution
A scenario exercise platform that enables multiple users with different roles to train simultaneously through a cloud-based system, using AI to generate unique prompts and adapt scenarios based on user actions, allowing for remote training and simulation of challenging environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional simulators are used for training, then muscle memory can be developed, but team decision-making and communication skills cannot be effectively trained in dispersed locations
Solution Approach 1:
The patent introduces a communication platform as an intermediary that connects geographically dispersed users, enabling them to interact and make decisions together remotely. This mediator facilitates team decision-making by providing a shared virtual space where participants can communicate, coordinate actions, and respond to scenarios collectively, thus resolving the contradiction between remote training capability and team decision-making effectiveness
Solution Approach 2:
The patent transitions training from a single-location physical dimension to a multi-dimensional virtual environment where users can interact across geographical boundaries. By adding the dimension of virtual presence and communication, the system enables team decision-making training remotely, allowing participants to collaborate as if co-located while actually being dispersed across different locations
2Adaptability or versatility
If physical presence is required for simulator training, then team interaction can occur, but training cannot be conducted in dispersed locations
Solution Approach 1:
The patent creates virtual copies of training participants through digital avatars or interface representations that replicate human interaction capabilities. These digital copies allow users to engage in team-based scenarios remotely, eliminating the need for physical co-location while preserving the essential social and communicative aspects of team training, thus achieving location flexibility without sacrificing interaction quality
3Reliability
If conventional training methods are used, then individual skills can be developed, but communication and coordination in contested environments cannot be effectively trained
Solution Approach 1:
The patent merges individual skill training with team communication and coordination exercises into a unified training system. Users perform individual tasks while simultaneously engaging in team-based decision-making and communication within the same virtual environment, allowing all training objectives to be achieved in an integrated manner rather than as separate, isolated activities
Data Source
AI summary
A method for training users in remote locations is disclosed. The method provides a user interface, wherein the user interface presents scenarios and roles to play in the scenarios. The method receives selections, wherein the selections comprise a selection of a scenario and a role the user selects to play during the scenario. The method transmits, based on the selection of the scenario and the role the user selects to play during the scenario, prompts in a first turn to the computing devices, wherein each of the prompts is unique to the particular role of each of the plurality of users. The method receives, from the computing devices, actions to perform in response to the prompts, and modifies, based on the actions, the scenario for a subsequent turn to cause different prompts to be transmitted to the computing devices.


