Scenario Gamification for Temporally Relevant Advertising

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Solution Overview

Problem

In a data-driven world, individuals and businesses face challenges in identifying optimal outcomes due to overwhelming information volumes, leading to paralysis of choice and inefficient decision-making, particularly in marketing and advertising where consumer fatigue is exacerbated by irrelevant and obsolete advertising.

Innovation Solution

A system that gamifies scenarios by presenting users with variable channels to achieve desired outcomes, using primary, secondary, and tertiary variables to provide actionable elements for real-world implementation, while predicting relevant goods and services and offering temporally appropriate advertising.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If third parties monitor individual actions to direct appropriate advertising, then advertising relevance may be improved, but information becomes obsolete and consumer fatigue increases

Engineering Contradiction:
Improveadvertising relevanceVSAvoidinformation obsolescence
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by predicting future user needs and preparing advertising content in advance, before the user actually searches for or needs the product. This allows advertising to be delivered at the optimal moment when the user is most receptive, preventing information obsolescence while maintaining high relevance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The advertising system dynamically adapts to changing user contexts and behaviors in real-time. Rather than relying on static historical data, the system continuously updates predictions based on current user actions, ensuring advertising remains relevant and timely without becoming obsolete.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If large volumes of data are presented to users for decision-making, then information completeness is improved, but paralysis of choice occurs

Engineering Contradiction:
Improveinformation completenessVSAvoiddecision-making efficiency
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system extracts and presents only the most critical and relevant variables needed for decision-making, rather than overwhelming users with complete datasets. By selectively extracting key information based on user context and goals, the system maintains information completeness where needed while eliminating unnecessary data that causes paralysis of choice.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different levels of information detail are provided based on user needs and decision contexts. The system applies local quality by presenting simplified, actionable insights for immediate decisions while providing access to comprehensive data for users who need deeper analysis, optimizing both completeness and ease of operation for different scenarios.

Inventive Principle:
Principle #3Local quality

3Productivity

If aggressive advertising is used to fight for consumer attention, then advertising reach is improved, but consumer fatigue is exacerbated

Engineering Contradiction:
Improveadvertising reachVSAvoidconsumer fatigue
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system delivers advertising content in advance of when users are most likely to be receptive, based on predicted future needs and behaviors. This preliminary timing allows advertising to reach users before they actively search for alternatives, achieving high reach without the need for aggressive, repetitive messaging that causes fatigue.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The advertising system allows users to opt-in and control their advertising preferences, enabling them to self-select the type and frequency of advertising they receive. This user-controlled approach maintains high engagement and reach while reducing fatigue, as users are more receptive to advertising they have chosen to receive.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11232489B2Scenario gamification to provide actionable elements and temporally appropriate advertising
Publication Date: 2022.01.25 CONSUMER DIRECT OF AMERICA INC
  • US11232489B2 patent drawing
  • US11232489B2 patent drawing
  • US11232489B2 patent drawing

AI summary

System and processes for facilitating the gamification of data, including providing scenarios and actionable elements to allow a user to execute at least one preferred or optimal scenario. The system may collate variables autonomously or variables may be entered by a user, the process may include an analysis step whereby, based on the source, trends, and variation of the variables entered, the process presents gamified scenarios and actionable elements. Within a scenario, the user may then manipulate one or more of the outcomes until at least one desired or optimal scenario is achieved. The user may then action various actionable elements to implement the desired or optimal scenario in a real-world situation. The scenarios provided may be aggregated and presented to a user to further enhance the desired or optimal outcome. The system may use the scenarios to provide temporally relevant advertising or notifications pertinent to a user's real-world actions.