Scene Builder Platform for Web-Based 3D Content Creation
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Solution Overview
Problem
High-fidelity 3D objects are often impractical and costly to use in computing environments due to the specialized skills and hardware required, limiting the effectiveness of computer-generated imagery (CGI) in creating high-quality images of scenes.
Innovation Solution
A scene builder platform and web application that convert high-fidelity 3D objects into low-fidelity objects, allowing users to create and manipulate scenes through a web interface, and then convert these low-fidelity scenes back into high-fidelity 2D images, reducing the need for specialized tools and increasing accessibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If high-fidelity 3D objects are used to create high-quality CGI images, then image quality is improved, but device complexity and cost increase due to specialized hardware and software requirements
Solution Approach 1:
The patent uses low-fidelity 3D objects as simplified copies of high-fidelity objects. These low-fidelity copies contain essential geometric and visual information but require far less computational resources to manipulate. The system renders images directly from these simplified objects, eliminating the need for specialized hardware while maintaining acceptable image quality for web-based applications.
Solution Approach 2:
The patent changes the fidelity parameter of 3D objects from high to low based on the application context. By adjusting the level of detail and complexity of the 3D objects to match the requirements of web-based rendering, the system achieves a balance between image quality and computational efficiency, removing the need for high-end specialized hardware.
2Manufacturing precision
If high-fidelity 3D objects are used, then scene realism is improved, but ease of operation deteriorates due to requiring specialized skills to manipulate
Solution Approach 1:
The patent creates simplified copies of complex 3D objects that retain essential visual characteristics but remove unnecessary complexity. These low-fidelity objects can be manipulated using standard web technologies and basic 3D knowledge, making the system accessible to users without specialized training in high-end CGI tools.
Solution Approach 2:
The patent substitutes complex mechanical manipulation systems (specialized 3D software interfaces and tools) with simplified web-based interaction models. By using standard web technologies like JavaScript libraries and HTML5 canvas, the system replaces cumbersome specialized tools with more accessible web-based controls and interfaces.
3Ease of operation
If low-fidelity 3D objects are used, then ease of operation is improved, but image quality deteriorates
Solution Approach 1:
The patent creates intelligent low-fidelity copies that selectively retain the most visually important features of high-fidelity objects. By focusing on essential geometry, lighting characteristics, and material properties while removing unnecessary detail, the system achieves acceptable image quality for web applications without requiring high-end hardware or complex manipulation skills.
Data Source
AI summary
A platform, web application, system, and methods are disclosed for creating digital 3D scenes having digital 3D objects and for creating images of the digital 3D scenes. The platform can be communicatively coupled with the web application. The platform can apply a multi-stage method to convert high-fidelity digital 3D objects into low-fidelity digital 3D objects, store a mapping between them, and transmit low-fidelity digital 3D objects to the web application. The web application can include user interfaces for manipulating low-fidelity digital 3D objects to create low-fidelity digital 3D scenes. The platform can automatically convert low-fidelity digital 3D scenes received from the web application into high-fidelity digital 3D scenes and create high-fidelity 2D images.


