Scene Image Rendering With Depth Occlusion for Mixed Reality

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Solution Overview

Problem

Existing image generation systems fail to provide interactive, photorealistic models of real-world scenes with accurate 3D depth estimates and believable mixed-reality depth occlusions, leading to suboptimal user experiences.

Innovation Solution

A method and system that estimates visual information from images, computes foreground occlusion masks and depths, and renders scenes interactively, enabling dynamic occlusion and disocclusion of virtual objects using computer vision techniques and 3D graphics engines, while improving 3D edge boundaries and object boundary depths.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If existing image generation systems are used, then basic image processing can be achieved, but interactive photorealistic models with accurate 3D depth estimates and believable mixed-reality depth occlusions cannot be generated

Engineering Contradiction:
Improve3D depth estimate accuracyVSAvoidinteractive photorealistic modeling capability
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The system segments the scene into multiple depth layers based on depth estimates, allowing different objects to be rendered at different depth levels. This segmentation enables accurate 3D depth representation and facilitates interactive modification of specific depth layers without affecting the entire scene, resolving the contradiction between depth accuracy and interactive capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from 2D image processing to 3D scene representation by generating depth maps and point clouds. This dimensional expansion enables photorealistic rendering with accurate depth information while maintaining interactivity through 3D spatial understanding, addressing both depth accuracy and interactive modeling requirements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If basic image processing is used, then simple image manipulation is possible, but believable mixed-reality depth occlusions and interactive object manipulation cannot be achieved

Engineering Contradiction:
Improvemixed-reality interaction capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs a unified processing pipeline that handles multiple functions including depth estimation, segmentation, rendering, and interactive manipulation through a single integrated architecture. This multi-functional approach enables believable mixed-reality interactions while managing system complexity through functional consolidation rather than separate modules for each capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces intermediate representations such as depth maps, segmentation masks, and point clouds that serve as mediators between the input images and the final rendered output. These intermediaries simplify the complex relationship between image processing and 3D rendering, enabling interactive manipulation while reducing overall system complexity through staged processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If interactive scene modification is enabled, then user control over the scene is improved, but computational requirements and processing time increase

Engineering Contradiction:
Improveuser control over sceneVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system implements dynamic rendering where scene elements can be interactively modified, added, or removed based on user input. The rendering engine adapts to these changes in real-time, allowing users to control the scene dynamically. This dynamic capability provides ease of operation while managing processing time through efficient real-time rendering techniques and selective updates rather than complete scene regeneration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250391041A1Method and system for scene image modification
Publication Date: 2025.12.25 GEOMAGICAL LABS INC
  • US20250391041A1 patent drawing
  • US20250391041A1 patent drawing
  • US20250391041A1 patent drawing

AI summary

System and method for rendering virtual objects onto an image.