Electronic Device Scene Sound Effect Automation
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Solution Overview
Problem
Current technologies require manual intervention to set scene sound effects for electronic devices, leading to inefficiency and inaccuracy in determining the appropriate sound effects for specific application scenes, resulting in a complex and time-consuming process.
Innovation Solution
The method involves enabling a monitoring service on electronic equipment to detect newly created views and determine their corresponding applications, using a mapping relationship to automatically acquire and set scene sound effects, thereby eliminating the need for human intervention and improving accuracy and efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual intervention is used to set scene sound effects, then users can control sound effects, but the process becomes complex and time-consuming
Solution Approach 1:
The system automatically monitors newly created views, determines the corresponding application, and sets the appropriate scene sound effect without requiring user intervention. The electronic equipment serves itself by autonomously completing the sound effect configuration process that would otherwise require manual user input.
Solution Approach 2:
The system pre-establishes mapping relationships between application characteristics and scene sound effects. When a new view is created, the system can immediately retrieve and apply the corresponding sound effect from the pre-built mapping, eliminating the need for real-time manual selection.
2Measurement precision
If manual intervention is used to determine appropriate sound effects, then users can select sound effects, but accuracy in determining the appropriate sound effect for specific application scenes deteriorates
Solution Approach 1:
The system monitors the creation of new views and uses this feedback information to automatically determine which application is running and select the corresponding scene sound effect. The monitoring service continuously provides information about system state changes, enabling accurate automatic scene recognition.
Solution Approach 2:
The patent introduces a monitoring service as an intermediary component that bridges the gap between application execution and sound effect selection. This intermediary automatically extracts application characteristics, matches them with the pre-established mapping relationships, and determines the appropriate scene sound effect without requiring direct user involvement in the complex matching process.
3Measurement precision
If different sound effects are set for all applications, then sound effect accuracy is improved, but device complexity increases
Solution Approach 1:
The system creates a universal mapping relationship that can serve multiple applications and scene types. Instead of configuring sound effects individually for each application, a single mapping structure handles various application scenarios by matching characteristic patterns, reducing overall system complexity while maintaining accuracy.
Data Source
AI summary
A method for controlling a scene sound effect and related products are disclosed. The method comprises: a monitoring service is enabled after electronic equipment is turned on; the electronic equipment monitors a newly created view in the electronic equipment by means of the monitoring service to determine whether there is the newly created view in the electronic equipment, a characteristic of the newly created view having a mapping relationship with an application in the electronic equipment; when the electronic equipment determines that there is the newly created view in the electronic equipment, the electronic equipment determines the application having the mapping relationship with the characteristic of the newly created view in the electronic equipment according to the mapping relationship; and the electronic equipment acquires a scene sound effect corresponding to the application and sets a sound effect of the electronic equipment as the scene sound effect.


