Scent Blending Control for Synchronized Immersive Entertainment

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Solution Overview

Problem

Current scent delivery systems in entertainment are primitive and binary, failing to provide nuanced and synchronized scent experiences that align with visual and audio components, often distracting from the entertainment experience by lacking the complexity and realism needed to create immersive environments.

Innovation Solution

A method and system for providing time-varying scent effects by creating a scent score that defines a sequence of scent dispersion instructions, using scent dispersion devices to produce scents with varying intensity and composition, and synchronizing their release with story elements in entertainment events, allowing for nuanced and realistic scent experiences that match the visual and audio elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple scents are distributed simultaneously with varying intensity and composition, then the entertainment experience is enhanced with nuanced and immersive scent environment, but the device complexity increases requiring precise timing and synchronization control

Engineering Contradiction:
Improvescent experience qualityVSAvoidsynchronization control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the scent delivery into multiple independent scent sources, each controlled by separate dispensers that can be individually activated. This segmentation allows complex scent compositions to be created by combining simpler individual scents, each dispensed at controlled times and intensities, thereby managing system complexity while achieving nuanced scent experiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-synchronizes scent dispersion timing with entertainment content playback. Scent cues are pre-programmed to coincide with specific moments in the entertainment experience, allowing the system to automatically deliver the correct scents at the correct times without requiring real-time complex decision-making, thus reducing operational complexity while maintaining high adaptability.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If scent intensity is increased to ensure detectability, then participants can perceive the scent environment, but the scent may distract from the entertainment experience by drawing attention away from the story

Engineering Contradiction:
Improvescent detectabilityVSAvoiddistraction from entertainment
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system employs subtle, low-intensity scent delivery that provides just enough olfactory stimulus to enhance the experience without overwhelming the participant's senses. By using partial action rather than full intensity, the scents remain in the background, supporting the entertainment narrative without becoming the focal point and causing distraction.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system delivers scents in periodic pulses synchronized with specific moments in the entertainment content rather than continuous delivery. This periodic action allows scents to be detected at key moments while providing rest periods between scent deliveries, preventing sensory overload and maintaining focus on the entertainment story.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the entertainment experience by providing a nuanced and immersive scent environment that aligns with visual and audio components, engaging participants on a subconscious level and enhancing emotional responses and memory triggers, thereby improving the overall sensory engagement.

Implementation Method 1

one or more scent dispersion devices to produce multiple scents... distributing multiple scents produced by the one or more scent dispersion devices

Methodology Applied
Scientific EffectDiffusion: Diffusion

Implementation Method 2

controlling a quantity of scent molecules from the first scent media introduced into air surrounding a participant

Methodology Applied
Scientific EffectConcentration control:

Data Source

PatentUS10905970B2Scent blending
Publication Date: 2021.02.02 DISNEY ENTERPRISES INC
  • US10905970B2 patent drawing
  • US10905970B2 patent drawing
  • US10905970B2 patent drawing

AI summary

One embodiment of the present disclosure may take the form of a method of dispersing scents in congruity with entertainment. Multiple scents are dispersed into the environment surrounding a participant at various points in congruity with visual entertainment. The scents are selectively provided at various times to coincide with the display of one or more elements in the entertainment experience such as a location or character. One embodiment of the present disclosure may take the form of a system for blending scents. The system includes an airflow source, a plurality of scent distributors, and a controller operably coupled to the airflow source and plurality of scent distributors to selectively control delivery of the scents from the plurality of scent distributors to bulk airflow delivered to a participant environment.