Scrape Away Feature in Electronic Gaming Device

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Solution Overview

Problem

Electronic gaming devices lack innovative features to enhance player engagement and excitement, particularly in terms of scrape away mechanisms that provide dynamic and interactive gameplay experiences.

Innovation Solution

The integration of scrape away features in electronic gaming devices, allowing players to initiate and interact with scrape away options through various tools and mechanisms, such as tools with different reaches and utilization characteristics, to reveal awards and prizes, is implemented. This includes a range of scrape away structures and architectures, like leaf, acorn, building, and dirt patterns, where players can remove cover areas to uncover rewards, with visual effects and timing elements adding to the gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming mechanics are used, then the device structure remains simple, but player engagement and excitement are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is segmented into multiple independent scrape away features (first scrape away feature, second scrape away feature, etc.), each with its own cover area and award mechanism. This allows players to engage with distinct gameplay elements while maintaining modular system architecture that manages complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming device incorporates dynamic scrape away features where cover areas are progressively removed to reveal awards. The features include timing elements, tool-based removal mechanisms, and variable reveal patterns that create dynamic gameplay experiences rather than static outcomes.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If multiple scrape away features are integrated, then player interaction and rewards are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidfeature integration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple scrape away features share common operational mechanics and interface patterns, allowing players to interact with different features using consistent methods. The universal design reduces the cognitive load on players while the system manages the complexity of coordinating multiple features through standardized protocols.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Duration of action of moving object

If scrape away features with tools and timing elements are added, then gameplay excitement is increased, but the device structure becomes more complex

Engineering Contradiction:
Improvegameplay durationVSAvoidmechanism structure
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The scrape away features incorporate timing elements that create periodic action sequences - players have time-limited opportunities to remove cover areas, rewards are revealed at specific intervals, and features may reset or expire after predetermined durations. This periodic structure extends gameplay duration while using standardized timing mechanisms to manage complexity.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9105162B2Electronic gaming device with scrape away feature
Publication Date: 2015.08.11 AGS LLC
  • US9105162B2 patent drawing
  • US9105162B2 patent drawing
  • US9105162B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers. The systems and methods may include scrape away functionality. The system, device, and/or method may include a plurality of reels with one or more paylines formed on at least a portion of the plurality of reels. The system, device, and/or method may include a memory which may include a plurality of scrape away structures. The system, device, and/or method may include a processor which may generate one or more areas where each area may cover one or more symbols. Further, the processor may remove the one or more areas to reveal one or more covered symbols based on a selected tool and a selected area.