Screen Baseball System Pitching Machine Dynamics

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Solution Overview

Problem

Conventional screen golf systems are inadequate for baseball as they lack the dynamic interaction and spatial requirements needed for a realistic baseball experience, particularly in determining 'strike' or 'ball' and calculating scores, due to the need for multiple players and a virtual ballpark.

Innovation Solution

A screen baseball system that allows users to select pitch types, adjust game conditions, and track batting actions using a pitching machine, detection units, and online communication to simulate a virtual baseball field, enabling real-time sharing of game information and storing batting images for training and character development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a screen golf system is applied to baseball, then spatial utilization is improved, but game realism and dynamic interaction deteriorate

Engineering Contradiction:
Improvespatial utilizationVSAvoidgame realism
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The system divides the baseball game into separate functional modules: a pitching machine section for ball delivery, a batting section for user action, a detection section for tracking ball trajectory, and a display section for visual feedback. This segmentation allows each component to be optimized independently while maintaining overall game realism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a screen as an intermediary between the physical batting action and the virtual baseball field. The projection apparatus displays a virtual ballpark on the screen, creating an immersive environment that maintains game realism while utilizing limited indoor space efficiently.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Extent of automation

If conventional pitching machines are used in batting cages, then automated pitching is improved, but user control over pitch selection deteriorates

Engineering Contradiction:
Improveautomated pitchingVSAvoidpitch selection control
Core Design Contradiction:
Extent of automationVSEase of operation

Solution Approach 1:

The system dynamically switches between automated pitching mode (for practice) and manual pitch selection mode (for gameplay). The pitch type selection means allows users to choose from multiple pitch types (fastball, curveball, slider, etc.), and the system adapts by adjusting the pitching machine's parameters accordingly, maintaining both automation and user control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The pitching machine is designed to perform multiple functions: it can automatically deliver balls at various speeds and trajectories for practice, and it can also respond to user-selected pitch types for gameplay. The system universally handles different pitch types through a unified control interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If baseball is played with multiple players and large space requirements, then game authenticity is improved, but accessibility and convenience deteriorate

Engineering Contradiction:
Improvegame authenticityVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system creates a virtual copy of a baseball field and game environment through the projection apparatus and screen. This virtual ballpark replicates the authentic baseball experience including the diamond, outfield, and scoring systems, allowing single users to play alone while maintaining game authenticity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables self-service gameplay where a single user can complete the entire baseball experience independently. The user selects pitch types, bats the ball, and receives automated feedback through the detection and display systems, eliminating the need for multiple players or assistants.

Inventive Principle:
Principle #25Self-service

4Device complexity

If screen golf systems use fixed ball positions, then system simplicity is improved, but baseball game dynamics deteriorate

Engineering Contradiction:
Improvesystem simplicityVSAvoidball trajectory dynamics
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts ball delivery parameters based on selected pitch types. The pitching machine can vary ball speed, rotation, and trajectory to simulate different pitch types (fastball, curveball, slider, changeup), maintaining baseball game dynamics while using a relatively simple mechanical platform.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes physical parameters of ball delivery (velocity, spin rate, release point) according to the selected pitch type. This allows the same pitching machine to produce diverse ball trajectories and behaviors, matching the versatility of real baseball pitching without requiring multiple physical devices.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10102346B2Playing method for screen baseball system
Publication Date: 2018.10.16 REALYAGU ZONE CO LTD
  • US10102346B2 patent drawing
  • US10102346B2 patent drawing
  • US10102346B2 patent drawing

AI summary

A playing method for a screen baseball system includes (a) registering a personal rank, (b) transmitting pitching information section, (c) displaying a pitching motion on a screen if a batter at an offense side presses a pitching pedal, and starting a pitching action according to the selected pitch type, (d) detecting a batting action of the batter and transmitting batting detection data to the game management unit, (e) receiving the batting detection data, converting the batting detection data into a trajectory of a batted ball, performing a simulation along the trajectory of the batted ball, and displaying an image on the screen, (f) photographing a batting image of the batter and transmitting the batting image to the game management unit, (g) receiving and transmitting batting image data and the displayed simulation information, and (h) storing the batting image and game information data.