Screen Interaction Method for Electronic Device

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Solution Overview

Problem

Large-screen electronic devices in public areas face challenges in determining which user's actions to prioritize for screen control when multiple users are present, leading to conflicts and poor user experience.

Innovation Solution

The method involves using a camera to capture images of users, recognizing their actions, and identifying a target user based on preset actions such as arm movements or gestures, allowing the device to control the screen accordingly, even in scenarios with multiple potential users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the electronic device responds to actions of multiple users simultaneously, then the device can serve all users, but control conflicts occur and user experience deteriorates

Engineering Contradiction:
Improveability to serve multiple usersVSAvoidcontrol accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces preset actions (such as specific hand gestures or body movements) as intermediaries between users and the electronic device. The camera captures user actions, and the processing unit determines whether the action matches a preset action to identify the target user. This intermediary mechanism filters out casual movements and ensures only intentional control actions are recognized, resolving control conflicts while maintaining multi-user support capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the electronic device uses preset actions to identify target user, then control accuracy improves, but the system complexity increases

Engineering Contradiction:
Improveuser identification accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The electronic device performs self-identification of the target user by automatically capturing actions via camera, processing the action data, and determining match results without requiring external intervention. The system autonomously manages the complexity of preset action recognition and target user identification, achieving high accuracy while keeping the user interface simple.

Inventive Principle:
Principle #25Self-service

3Speed

If the electronic device captures and processes user actions in real-time, then responsiveness improves, but processing time and computational resources increase

Engineering Contradiction:
Improveresponse speedVSAvoidprocessing time
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent pre-defines specific preset actions (such as specific hand gestures or body movements) that trigger control functions. By having these actions predetermined and clearly defined, the processing unit can efficiently compare captured actions against the preset templates, reducing computational complexity and processing time while maintaining real-time responsiveness.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12126864B2Screen interaction method and apparatus for electronic device
Publication Date: 2024.10.22 HUAWEI TECH CO LTD
  • US12126864B2 patent drawing
  • US12126864B2 patent drawing
  • US12126864B2 patent drawing

AI summary

A screen interaction method and apparatus for an electronic device are disclosed, to determine a target user from a plurality of users and control a picture displayed on a screen of the electronic device based on an action of the target user. The method includes: obtaining, by using a camera, an image including the plurality of users in front of a screen, recognizing respective actions of the plurality of users in the image based on the image including the plurality of users, comparing the actions of the plurality of users with a preset action, determining a user who performs an action matching the preset action as the target user, and controlling a picture displayed on the screen of the electronic device based on the action of the target user.