Screen Operation System for Simulation Games Using Visual Indicators

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Solution Overview

Problem

Current screen operation systems for simulation games, such as fishing games, lack realism in representing the relationship between the angler and fish, compromising the gaming experience and failing to provide an engaging interaction between the player and the virtual environment.

Innovation Solution

A screen operation system that includes an input unit for movement instructions, a movement amount display unit to show the variation in object movement, an accumulated effect display unit to show the impact of these movements, and an event generation unit to invoke next events when the accumulated effect reaches a predetermined value, enhancing the realism of the game by displaying instantaneous and accumulated movement effects, like tension in a fishing line, and allowing for real-world services linked to virtual game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If an underwater window is opened to display the relationship between angler and fish, then the player can see the positional relationship, but the realism is compromised because this scene cannot be viewed in real fishing

Engineering Contradiction:
Improvepositional relationship informationVSAvoidrealism
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The patent uses visual indicators (gauge meters) that copy and represent the physical state of the fishing line (tension, length, angle) without showing the actual underwater scene. This allows the player to perceive the relationship between angler and fish through abstracted visual metaphors that maintain realism while conveying necessary information.

Inventive Principle:
Principle #26Copying

2Reliability

If no representation is provided of the relationship between character and fish, then realism is maintained, but the player cannot feel the tension and distance of the fishing line

Engineering Contradiction:
ImproverealismVSAvoidtension and distance information
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent employs visual indicators with varying display states (different levels, colors, or patterns) to represent changes in fishing line tension and length. These visual changes allow the player to perceive the physical state of the fishing line and the relationship with the fish without breaking the realistic immersion of the game environment.

Inventive Principle:
Principle #32Color changes

3Ease of operation

If multiple gauge meters are displayed to show instantaneous and accumulated movement effects, then the gaming experience is enhanced, but the screen operation complexity increases

Engineering Contradiction:
Improvegaming experienceVSAvoidscreen operation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the representation of fishing line state into separate specialized indicators: one gauge meter for instantaneous tension and another for accumulated length. This segmentation allows each indicator to be optimized for its specific function, making the overall system more intuitive and easier to operate despite the presence of multiple indicators.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8366545B2Screen operation system, screen operation method, and method for providing network service
Publication Date: 2013.02.05 CAMELOT SOFTWARE PLANNING
  • US8366545B2 patent drawing
  • US8366545B2 patent drawing
  • US8366545B2 patent drawing

AI summary

Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.