Screencasting Application for Mobile Gameplay Recording

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Solution Overview

Problem

Current methods for capturing and streaming gameplay from mobile devices require privileged access or modification of system resources, limiting accessibility for third-party applications and introducing latency and privacy concerns.

Innovation Solution

A screencasting application that employs sub-composition of graphics layers, audio track management, and virtual display frame rate conversion to capture and stream only relevant content, allowing third-party applications to record gameplay without privileged access, while minimizing latency and ensuring user privacy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If privileged access or modification of system resources is required to record gameplay, then recording capability is achieved, but accessibility for third-party applications is limited

Engineering Contradiction:
Improveaccessibility for third-party applicationsVSAvoidsystem resource access requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a screencasting application as an intermediary that captures display content through standard system interfaces rather than requiring privileged access. This mediator layer enables third-party applications to record gameplay by interfacing with the screencasting application's API, thus resolving the contradiction between accessibility and system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the screencasting functionality into separate components: display capture, audio capture, and streaming. This segmentation allows third-party applications to access specific components through standard interfaces without requiring comprehensive system privileges, thereby improving accessibility while maintaining manageable complexity

Inventive Principle:
Principle #1Segmentation

2Reliability

If specialized recording equipment is connected to mobile devices, then professional-quality recording is achieved, but portability and ease of use are reduced

Engineering Contradiction:
Improverecording qualityVSAvoidportability and setup simplicity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements a universal screencasting application that integrates multiple recording functions (video capture, audio capture, streaming) into a single mobile device application. This multi-functional approach eliminates the need for external specialized equipment while maintaining reliable recording quality and preserving the portability and ease of use inherent to mobile devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The mobile device serves itself by using its own display, audio output, and processing capabilities to capture and record gameplay content. This self-service approach eliminates dependency on external recording equipment, thereby maintaining portability and ease of operation while achieving reliable recording quality through the device's built-in components

Inventive Principle:
Principle #25Self-service

3Loss of information

If full screen content is captured for screencasting, then complete gameplay recording is achieved, but privacy concerns increase due to potential capture of sensitive information

Engineering Contradiction:
Improvecompleteness of gameplay recordingVSAvoidprivacy risks from capturing sensitive information
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent implements selective capture of display content by allowing users to specify which portions of the screen should be captured for screencasting. This local quality approach enables complete gameplay recording of specific regions while excluding sensitive information displayed in other areas, thus resolving the contradiction between recording completeness and privacy protection

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system applies preliminary filtering and exclusions to prevent capture of sensitive information before the screencasting begins. By pre-configuring exclusion zones or sensitive content types, the system proactively counteracts potential privacy violations while maintaining complete recording of the intended gameplay content

Inventive Principle:
Principle #9Preliminary anti-action

4Adaptability or versatility

If standard interfaces are used for screencasting without privileged access, then accessibility is improved, but capture capability and control are reduced

Engineering Contradiction:
Improveaccessibility for third-party applicationsVSAvoidcapture capability and control precision
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements feedback mechanisms that provide real-time information about capture status, audio levels, and streaming performance to both the screencasting application and third-party applications. This feedback enables precise control and monitoring of capture capabilities through standard interfaces, resolving the contradiction between accessibility and control precision

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11366632B2User interface for screencast applications
Publication Date: 2022.06.21 GOOGLE LLC
  • US11366632B2 patent drawing
  • US11366632B2 patent drawing
  • US11366632B2 patent drawing

AI summary

An electronic device determines that an application has been launched for which screencasting is available. In response, the device displays a screencast control panel. A user inputs an instruction to begin screencasting via the control panel. In response to this instruction, the electronic device screencasts media content including content created by the application.