Script-Based Live Video Animation System

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Solution Overview

Problem

Existing video editing tools are complex, expensive, and inadequate for live performances, as they struggle to adapt animations to real-time gestures and speech, leading to increased preparation costs and reduced visual quality.

Innovation Solution

A system that provides a script authoring interface allowing users to generate scripts with gesture-based animations and video effects, which are applied during live performances using a presentation interface that tracks the user's gestures and speech in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional video editing tools are used for live performances, then video editing functionality is provided, but the system complexity and preparation costs increase significantly

Engineering Contradiction:
Improvepreparation costVSAvoidsystem complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent extracts and isolates only the essential video editing functions needed for live performances, separating them from the complex full-featured video editing tools. This allows the system to provide sufficient functionality while reducing overall system complexity and preparation costs by eliminating unnecessary features.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system integrates multiple functions including gesture recognition, script synchronization, and video effect application into a single unified platform. This multi-functionality reduces the need for separate tools and decreases overall system complexity while maintaining comprehensive video editing capabilities for live performances.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If traditional frame-by-frame video editing is used, then precise animation control is achieved, but the preparation time and productivity are reduced

Engineering Contradiction:
Improvepreparation efficiencyVSAvoidanimation control precision
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system allows users to pre-configure video effects, animations, and gesture mappings during script authoring before the live performance. This preliminary setup eliminates the need for time-consuming frame-by-frame editing during the actual performance, significantly improving preparation efficiency while maintaining animation precision through pre-planned configurations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system transitions from static frame-by-frame animation control to dynamic gesture-based control that adapts in real-time during live performances. Animations are triggered and controlled by user gestures captured during the performance, allowing flexible adjustment without sacrificing precision while dramatically improving productivity.

Inventive Principle:
Principle #15Dynamics

3Reliability

If gesture-based animations are added to enhance visual quality, then the presentation becomes more engaging, but the system complexity increases

Engineering Contradiction:
Improvevisual qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system introduces a gesture recognition module as an intermediary between the user and the video effects system. This mediator captures gestures, interprets them, and translates them into appropriate animation triggers, enhancing visual quality while managing system complexity through a dedicated intermediate layer that handles the complexity of gesture-to-animation mapping.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the video effects application into distinct modules: gesture capture, gesture interpretation, animation triggering, and effect application. This segmentation allows each component to be optimized independently, improving visual quality through specialized processing while reducing overall system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If real-time gesture tracking is implemented to adapt animations, then the animation adaptability improves, but the computational resources and system complexity increase

Engineering Contradiction:
Improveanimation adaptabilityVSAvoidcomputational resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system implements partial gesture tracking by monitoring only the essential gesture parameters needed for animation triggering rather than comprehensive full-body tracking. This approach provides sufficient animation adaptability for presentation purposes while significantly reducing computational resource consumption by focusing on critical gesture data only.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The gesture recognition system is optimized to process and interpret gestures autonomously during live performances without requiring extensive post-processing or additional computational resources. The system self-adjusts animation parameters in real-time based on captured gestures, improving adaptability while minimizing energy consumption through efficient self-contained processing.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250078380A1Script-Based Animations for Live Video
Publication Date: 2025.03.06 ADOBE INC
  • US20250078380A1 patent drawing
  • US20250078380A1 patent drawing
  • US20250078380A1 patent drawing

AI summary

In various examples, a video effect is displayed in a live video stream in response to determining a portion of an audio stream of the live video stream corresponds to a text segment of a script associated with the video effect and detecting performance of a gesture. For example, during presentation of the script, the audio stream is obtained to determine if a portion of the audio stream corresponds to the text segment. In response to the portion of the audio stream corresponding to the text segment, detecting performance of a gestures and causing the video effect to be displayed.