Scrollable Graphical Game Play Feed Tiles
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Solution Overview
Problem
Existing methods for displaying game plays in sporting events on mobile devices are inefficient, as they overwhelm users with links to key plays, making it difficult for fans to find specific plays they want to review.
Innovation Solution
A method for displaying a scrollable graphical game play feed that includes generating graphical tiles based on game clock time, team, and event type, with filters for team and event type selection, and displaying these tiles in a chronological order, along with play event icons and markers in a mobile computing device interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If links to key plays are posted on a website, then fans can access game plays for review, but the interface becomes overwhelming and difficult to navigate
Solution Approach 1:
The game play feed is segmented into discrete graphical tiles, each representing a specific play event. This segmentation allows fans to easily identify and navigate to individual plays of interest without being overwhelmed by a continuous wall of text links, directly resolving the navigation difficulty while maintaining information accessibility.
Solution Approach 2:
Graphical tiles use color coding to differentiate between various types of plays, teams, and event categories. This visual differentiation enables fans to quickly scan and locate specific plays based on color-coded categories, significantly improving ease of operation while preserving comprehensive access to all game play information.
2Loss of information
If detailed information about all plays is displayed, then fans can review play details, but the interface becomes complex and hard to use
Solution Approach 1:
Each play's information is segmented into a self-contained graphical tile that presents key details in a standardized, compact format. This segmentation maintains complete play information while avoiding interface complexity by confining detailed data within individual, uniformly structured tiles rather than presenting it as a complex overall layout.
Solution Approach 2:
The graphical tile list is dynamically scrollable and filterable, allowing the interface to adapt to user needs. Fans can scroll through the entire feed to access all plays or apply filters to reduce the displayed information, dynamically balancing information completeness with interface simplicity based on real-time user preferences.
3Ease of operation
If a scrollable feed with filters is implemented, then navigation becomes easier, but the device processing requirements increase
Solution Approach 1:
The feed is segmented into discrete, pre-rendered graphical tiles that can be efficiently processed and displayed. This segmentation allows the mobile device to handle filtering and scrolling operations on a tile-by-tile basis rather than processing entire pages of text, reducing per-operation energy consumption while maintaining ease of navigation.
Solution Approach 2:
Graphical tiles are pre-generated with embedded metadata about play characteristics before being displayed in the feed. This preliminary processing of information into structured, filterable formats reduces the computational burden during runtime filtering operations, lowering energy consumption while enabling easy navigation through filterable categories.
Data Source
AI summary
A method is disclosed for receiving a plurality of play events associated with a sporting event, wherein each play event of the plurality of play events comprises a game clock time, a description, and identifies a sports team of a plurality of sports teams; for each play event in the plurality of play events: generating a graphical tile that is associated with the play event; configuring an appearance of the graphical tile based, at least in part, on the description and the sports team of the play event; causing to display a graphical tile list in a graphical user interface of a mobile computing device, wherein the graphical tile list includes one or more of the graphical tiles listed in a chronological order based on the game clock time in the play event associated with each graphical tile.


