Interactive Seat Nodule Sensing for Personalized Audio Control

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Solution Overview

Problem

Existing entertainment systems for seated users are primarily passive, lacking interactive elements that allow users to control audio, lighting, and vibratory effects in a personalized manner without cumbersome external sensing arrays.

Innovation Solution

An entertainment apparatus with co-located ultrasonic or infra-red sensors integrated into a seat nodule, allowing users to interact with audio and lighting effects by moving their body, and enabling another user to influence the seated user's experience, with a processor for audio signal processing and control of lighting and vibratory effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Difficulty of detecting and measuring

If a sensor array is mounted externally of the seat to enable user interaction, then sensing capability is improved, but device complexity and ease of operation deteriorate due to cumbersome mounting requirements

Engineering Contradiction:
Improvesensing capabilityVSAvoidmounting complexity
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The transmitter and receiver are co-located within the same housing at the front of the seat, merging the sensing components into a single integrated unit. This eliminates the need for separate external mounting of multiple sensors and simplifies installation while maintaining full sensing capability for detecting user gestures and movements.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The integrated sensor housing serves multiple functions: it provides structural support for both the transmitter and receiver, defines the sensing zone at the front of the seat, and acts as a mounting point for the sensor array without requiring additional external fixtures. This multi-functional design reduces overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Difficulty of detecting and measuring

If a sensor array is mounted externally of the seat to enable user interaction, then sensing capability is improved, but ease of operation deteriorates due to cumbersome mounting requirements

Engineering Contradiction:
Improvesensing capabilityVSAvoidease of installation
Core Design Contradiction:
Difficulty of detecting and measuringVSEase of operation

Solution Approach 1:

The transmitter and receiver are co-located within the same housing at the front of the seat, merging the sensing components into a single integrated unit. This eliminates the need for separate external mounting of multiple sensors and simplifies installation while maintaining full sensing capability for detecting user gestures and movements.

Inventive Principle:
Principle #5Merging (Combining)

3Device complexity

If passive audio playback is used in seated entertainment systems, then simplicity is maintained, but user engagement and interactivity deteriorate

Engineering Contradiction:
Improvesystem simplicityVSAvoiduser interactivity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system continuously monitors the sensing zone for user gestures and movements, providing real-time feedback by modifying audio output in response to detected user actions. This allows users to interact with the music through hand waves, arm movements, or body gestures, transforming passive audio playback into an engaging interactive experience while maintaining relatively simple system architecture.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides an interactive and immersive experience for seated users by allowing personalized control of audio, lighting, and vibratory effects without external sensing arrays, enhancing user engagement and interaction.

Implementation Method 1

The sensor can be an ultrasonic or infra-red sensor which includes a co-located source of energy (e.g. ultrasonic or infra-red energy) and a detector/receiver

Methodology Applied
Scientific EffectUltrasonic sensing: Ultrasound

Implementation Method 2

The sensor can be an ultrasonic or infra-red sensor which includes a co-located source of energy (e.g. ultrasonic or infra-red energy) and a detector/receiver

Methodology Applied
Scientific EffectInfra-red sensing: Infrared Radiation

Implementation Method 3

The transducer is advantageously arranged to transmit vibratory energy to a seated user in a tactile manner

Methodology Applied
Scientific EffectVibratory energy transmission: Vibration

Data Source

PatentEP2230969B1Entertainment apparatus for a seated user
Publication Date: 2012.08.08 TRIGONOM
  • EP2230969B1 patent drawingFigure 1
  • EP2230969B1 patent drawingFigure 2
  • EP2230969B1 patent drawingFigure 3

AI summary

A seat (5) includes a sensor (21) mounted on the seat which is arranged to sense the presence of an object, or movement or position of an object in a non-contact manner, within a sensing region around the seat. A processor is arranged to receive an audio signal and to process the audio signal based on presence, movement or position detected by the first sensor. A processed signal is delivered to a vibro-acoustic transducer mounted within the seat. The processor can also control a lighting effect based on presence, movement or position detected by the first sensor. A user can interact with audio in a personal way, to suit the mood of the user. A seated user can move their body (especially arms or hands) to modify audio, such as music. The seat has a nodule (12) which, in use, fits between the legs of a seated user. The nodule can house the sensor (21) and user controls.