Vehicle Seat Speaker Phase Control for Adjustable Tactile Feedback

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Solution Overview

Problem

Existing in-vehicle audio systems provide inconsistent and subjective tactile feedback through vehicle seat vibrations, which may be annoying to some listeners and cannot be easily adjusted.

Innovation Solution

An in-vehicle speaker system with multiple low-frequency speakers mechanically coupled to a vehicle structure, facing in different directions, allows for adjustable tactile feedback control by varying input signals and phases to match listener preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a woofer is used to improve audio quality and provide tactile feedback, then the audio experience is enhanced for some listeners, but the tactile feedback becomes annoying for other listeners

Engineering Contradiction:
Improveaudio experience enhancementVSAvoidannoying tactile feedback
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts the tactile feedback level by controlling the relative phases of multiple speakers. The controller can switch between different phase configurations (e.g., 0° phase difference for maximum tactile feedback, 180° phase difference for minimal tactile feedback), allowing the tactile feedback characteristic to change adaptively based on listener preferences while maintaining audio quality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the phase parameter of the audio signals sent to different speakers to control tactile feedback. By adjusting the phase difference between speakers (e.g., using first and second phases that are 0°, 90°, or 180° apart), the system can modulate the vibration amplitude and thus the tactile feedback intensity independently of the audio volume.

Inventive Principle:
Principle #35Parameter changes

2Force

If the volume of audio playback is increased to enhance tactile feedback, then the tactile effect is stronger, but the tactile feedback becomes more annoying to listeners

Engineering Contradiction:
Improvetactile feedback strengthVSAvoidannoying tactile feedback
Core Design Contradiction:
ForceVSObject-affected harmful factors

Solution Approach 1:

The system independently controls tactile feedback strength through phase manipulation rather than relying solely on volume increase. The controller can maintain moderate audio volume while achieving strong tactile feedback by using constructive interference (0° phase difference), or conversely, reduce tactile feedback to acceptable levels even at high volume by using destructive interference (180° phase difference).

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of using mechanical volume control to adjust tactile feedback, the system replaces this with a signal processing approach using phase modulation. This allows tactile feedback control to be achieved through electrical signal manipulation rather than mechanical amplitude adjustment, providing finer control and independence from volume settings.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If a single woofer is used to provide tactile feedback, then the system is simple, but the tactile feedback cannot be adjusted to different levels

Engineering Contradiction:
Improvespeaker system simplicityVSAvoidtactile feedback adjustability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system segments the tactile feedback control by using multiple speakers (at least two) with independent phase control. Each speaker can be controlled with a different phase angle, allowing the tactile feedback to be adjusted by changing the relative phases. This segmentation enables adjustability while keeping each individual speaker simple in design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multiple speakers serve dual functions: they produce audio output and they generate tactile feedback through their relative phase relationships. The same speakers that deliver the music also create the vibration effects, eliminating the need for separate tactile feedback devices while providing adjustable control over the feedback level.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables personalized tactile feedback adjustment, enhancing the audio experience by allowing listeners to choose between no tactile feedback and maximum tactile feedback, independent of audio volume settings.

Implementation Method 1

Vibrations caused by the speaker are transmitted into the vehicle structure. A listener may obtain tactile feedback by being in touch with the vehicle structure.

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentEP4672780A1In-vehicle speaker system
Publication Date: 2025.12.31 HARMAN BECKER AUTOMOTIVE SYST GMBH
  • EP4672780A1 patent drawingFigure 1
  • EP4672780A1 patent drawingFigure 2
  • EP4672780A1 patent drawingFigure 3

AI summary

The disclosure relates to an in-vehicle speaker system comprising at least one first low frequency speaker arranged to face in a first direction; and at least one second low frequency speaker arranged to face in a second direction, wherein the first and second speakers are mechanically coupled to a vehicle seat to generate tactile feedback to a user in the seat, and wherein the first and second directions are different from one another, in particular opposite to one another, the in-vehicle speaker system further comprising a controller to control input voltages of the first and second speakers relative to one another, thereby to adjust the amount of said tactile feedback. The disclosure further relates to method of providing tactile feedback in a vehicle seat.