Second Chance Award Opportunities in Gaming Systems

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Solution Overview

Problem

Gaming systems do not provide players with opportunities to win awards previously available in prior gaming sessions, leading to a lack of engagement and reward for persistent players.

Innovation Solution

A gaming system that tracks occurrences of primary award opportunities and activates second chance award opportunities when certain conditions are met, allowing players to win awards previously available based on their previous game plays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming system only provides awards during primary gaming sessions, then the system operation remains simple, but player engagement and reward for persistent players is insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem operation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary tracking of award opportunities during primary gaming sessions and stores this information for later use. When a player returns, the system retrieves and presents previously available awards without requiring complex real-time calculations, thus improving engagement while keeping operations manageable

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The award system is segmented into primary game awards and second chance awards. The system separates the tracking of award opportunities from the dispensing of awards, allowing players to earn awards during play and then claim them separately, which enhances engagement without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

2Reliability

If the system tracks and manages multiple award opportunities across gaming sessions, then players receive appropriate rewards for persistence, but the system complexity increases

Engineering Contradiction:
Improveaward fulfillmentVSAvoidtracking mechanism
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary tracking mechanism that records award opportunities between primary gaming sessions. This intermediary layer ensures reliable award fulfillment by remembering what awards were available during previous sessions, while the tracking itself is simplified through structured data storage rather than complex real-time management

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback by tracking which awards were available during previous gaming sessions and using this information to provide appropriate rewards when players return. This feedback loop ensures reliability in award fulfillment while the tracking is managed through systematic recording of award availability rather than complex continuous monitoring

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If second chance awards are made available immediately after primary games, then player engagement is enhanced, but the timing and coordination of award dispensing becomes complex

Engineering Contradiction:
Improveaward availabilityVSAvoidtiming coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary tracking of award availability during primary gaming sessions and stores this information for later dispensing. When players return, the system retrieves and presents previously available awards, enhancing engagement through timely rewards without requiring complex real-time coordination of award timing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adapts to player return by retrieving and presenting second chance awards based on previously tracked availability. This dynamic approach allows the system to respond appropriately to player persistence while the timing coordination is simplified through structured retrieval of pre-tracked award information rather than complex real-time scheduling

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250174087A1Second chance award opportunities based on prior awards achieved
Publication Date: 2025.05.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250174087A1 patent drawing
  • US20250174087A1 patent drawing
  • US20250174087A1 patent drawing

AI summary

Systems and methods that enable one or more second chance award opportunities in association with awards previously realized from prior award opportunities.