Second-Person Avatar Guidance System

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Solution Overview

Problem

Current immersive and virtual environments do not effectively utilize perspective devices beyond third-person avatars, limiting their ability to provide instructive guidance and adapt to user-specific needs.

Innovation Solution

An architecture that enables a second-person avatar system, utilizing a projector to display the avatar in a user's space, a dynamic virtual handbook for illustrating actions, and real-time feedback to guide users in tasks, with features like error detection and object highlighting, and the ability to construct personalized instructions based on user profiles and environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If third-person avatars are used in immersive environments, then the system maintains simplicity in avatar representation, but the ability to provide instructive guidance and adapt to user-specific needs is limited

Engineering Contradiction:
Improveability to provide instructive guidanceVSAvoidavatar representation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent inverts the traditional third-person avatar perspective by implementing a second-person avatar that represents the user themselves. This inversion allows the avatar to provide instructive guidance from the user's own perspective, enabling the system to adapt to user-specific needs while maintaining relatively simple avatar representation through the use of captured user images and basic animation.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If conventional avatar systems are used, then the implementation remains simple, but the system cannot effectively leverage different perspective types to enhance user experience

Engineering Contradiction:
Improveperspective type flexibilityVSAvoidsystem implementation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic perspective switching capability that allows the system to transition between different avatar perspectives (first-person, second-person, third-person) based on the instructional context and user needs. This dynamic adaptation enhances perspective type flexibility while managing system implementation complexity through modular architecture and context-based selection algorithms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11087518B2Second-person avatars
Publication Date: 2021.08.10 MICROSOFT TECHNOLOGY LICENSING LLC
  • US11087518B2 patent drawing
  • US11087518B2 patent drawing
  • US11087518B2 patent drawing

AI summary

The claimed subject matter relates to an architecture that can provide for a second-person avatar. The second-person avatar can rely upon a second-person-based perspective such that the avatar is displayed to appear to encompass all or portions of a target user. Accordingly, actions or a configuration of the avatar can serve as a model or demonstration for the user in order to aid the user in accomplishing a particular task. Updates to avatar activity or configuration can be provided by a dynamic virtual handbook. The virtual handbook can be constructed based upon a set of instruction associated with accomplishing the desired task and further based upon features or aspects of the user as well as those of the local environment.