Second Screen Distraction Testing for TV Ad Effectiveness

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Solution Overview

Problem

Traditional methods for assessing the effectiveness of television advertisements are inaccurate due to viewer distractions from secondary devices, such as tablets and smartphones, which are not accounted for in current testing methodologies.

Innovation Solution

A testing methodology that simulates commercial interruptions on a test monitor, providing distractions to viewers in the form of interactive prompts or divided screens, allowing for the measurement of viewer attention and interaction during advertisements, thereby accounting for secondary device distractions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional testing methodology is used to measure viewer attentiveness toward TV advertisements, then the testing process is simple and straightforward, but the measurement results are inaccurate due to unaccounted second screen distractions

Engineering Contradiction:
Improveaccuracy of viewer attentiveness measurementVSAvoidcomplexity of testing methodology
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The testing system segments the viewing experience by introducing separate distraction stimuli that can be independently controlled and measured. The main advertisement content is separated from the distraction elements (second screen notifications, pop-ups, messages), allowing each to be independently manipulated and their combined effect on viewer attention to be measured separately and then integrated for comprehensive analysis.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces intermediary components including eye-tracking technology, facial recognition cameras, and physiological sensors that mediate between the viewer and the advertisement. These intermediaries capture subtle behavioral cues and physiological responses that indicate attention levels, providing indirect but accurate measurements of viewer engagement even when distracted by second screen elements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If second screen distractions are incorporated into the testing methodology to simulate real-world conditions, then the measurement accuracy improves, but the testing system becomes more complex

Engineering Contradiction:
Improveaccuracy of advertisement effectiveness dataVSAvoidcomplexity of testing system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The testing system is designed with multi-functional capabilities that allow it to serve multiple purposes: displaying advertisements, introducing various types of distractions (visual, auditory, tactile), tracking eye movements, capturing facial expressions, measuring physiological responses, and analyzing behavioral patterns. This universal system replaces multiple separate testing apparatuses with a single integrated platform that can simulate diverse real-world viewing conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically changes multiple parameters including the timing, intensity, and type of distraction stimuli; the duration and format of advertisement exposure; and the sensitivity thresholds of detection sensors. By systematically varying these parameters across different test sessions, the system captures a comprehensive range of viewer responses to different real-world scenarios, improving the generalizability and accuracy of the results.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple distraction stimuli are presented during advertisement viewing to simulate second screen use, then real-world viewing conditions are better simulated, but the difficulty of detecting and measuring viewer behavior increases

Engineering Contradiction:
Improvesimulation of real-world viewing conditionsVSAvoiddifficulty of measuring viewer attention and interaction
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements continuous feedback loops where viewer responses to distraction stimuli and advertisements are immediately captured and analyzed. Eye-tracking data, facial expressions, and physiological measurements provide real-time feedback about viewer engagement levels. This feedback is fed back into the system to dynamically adjust the presentation of subsequent advertisements and distractions, allowing the system to adapt to individual viewer patterns and maintain accurate measurements even as conditions change.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system moves beyond traditional two-dimensional measurement (whether the viewer is looking at the screen or not) by adding multiple dimensions of analysis: temporal dimension (when attention shifts occur during the advertisement), spatial dimension (where on the screen attention is focused), physiological dimension (heart rate, skin conductance, pupil dilation), and behavioral dimension (facial expressions, head movements). This multi-dimensional approach provides a comprehensive picture of viewer engagement that is much more difficult to fake or misinterpret.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9584859B2Testing effectiveness of TV commercials to account for second screen distractions
Publication Date: 2017.02.28 WEINBLATT LEE S
  • US9584859B2 patent drawing
  • US9584859B2 patent drawing
  • US9584859B2 patent drawing

AI summary

A method for measuring viewer attentiveness to an audio-visual presentation on one display in the presence of a visual distraction on another display simulating a “second screen”, comprising: reproducing the audio-visual presentation for viewing by a viewer on a first display; while the audio-visual presentation is being reproduced for viewing by the viewer, providing the visual distraction to the viewer on a second display; and determining whether the viewer switches from viewing the audio-visual presentation to the visual distraction and, if so, continuing to reproduce at least the audio of the audio-visual presentation.