Secondary Contest System for Wagering Game Player Competition
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Solution Overview
Problem
Existing gaming systems lack the ability to create secondary contests that allow players to compete against each other using game play information from primary wagering games, particularly in jurisdictions where certain types of wagering games are restricted, and require a critical mass of participants or specific player numbers.
Innovation Solution
A system and method that utilize computing devices to interpolate game results from primary wagering games, such as RFID chip readers and sensors, to create secondary contests where players can enter wagers into a pari-mutuel pool, with outcomes determined by comparing results against preset criteria, and awarding winnings to participants based on their performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If secondary contests are created to allow player competition in restricted jurisdictions, then player interest and game appeal increase, but legal and regulatory compliance becomes more complex
Solution Approach 1:
The system segments the wagering game into two distinct components: a primary game for individual play against the house, and a secondary contest for player-to-player competition. This segmentation allows each component to operate under different regulatory frameworks, with the secondary contest structured as a skill-based competition rather than traditional wagering, thereby navigating jurisdictional restrictions while maintaining player engagement
Solution Approach 2:
The system introduces a virtual currency or points system as an intermediary between players and real money wagers. Players earn virtual currency through primary game play, which then serves as the betting mechanism in secondary contests. This intermediary layer allows competitive wagering functionality while maintaining compliance with restrictions on direct real-money wagering in certain jurisdictions
2Reliability
If secondary contests require a critical mass of participants, then competitive integrity is maintained, but player participation and contest frequency may be reduced
Solution Approach 1:
The system dynamically adjusts contest parameters based on real-time player participation levels. When player numbers are low, the system modifies contest thresholds, time limits, or prize structures to accommodate smaller participant pools. This dynamic adjustment ensures competitive integrity is maintained through adaptive rules while allowing contests to proceed at appropriate frequencies regardless of player volume
Solution Approach 2:
The system implements nested contest structures where multiple smaller contests can be contained within a larger contest framework. Players participate in individual contest instances that feed into broader tournament structures. This nesting allows the system to maintain competitive integrity at each level while ensuring continuous contest availability, as smaller nested contests can proceed even when the overarching tournament has not yet reached its participant threshold
Data Source
AI summary
Systems and methods for providing a secondary contest involving a plurality of players playing a primary award wagering game. The players enter wagers in the primary game, and the results from the primary wagering game determine the outcome of a secondary pari-mutuel contest in which players compete against each other. The results from the primary wagering game resolve the secondary contest where the highest ranking results will win the wagers placed in the secondary contest on a tiered basis.


