Secondary Contest System for Wagering Game Player Competition

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems lack the ability to create secondary contests that allow players to compete against each other using game play information from primary wagering games, particularly in jurisdictions where certain types of wagering games are restricted, and require a critical mass of participants or specific player numbers.

Innovation Solution

A system and method that utilize computing devices to interpolate game results from primary wagering games, such as RFID chip readers and sensors, to create secondary contests where players can enter wagers into a pari-mutuel pool, with outcomes determined by comparing results against preset criteria, and awarding winnings to participants based on their performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If secondary contests are created to allow player competition in restricted jurisdictions, then player interest and game appeal increase, but legal and regulatory compliance becomes more complex

Engineering Contradiction:
Improvegame appealVSAvoidregulatory compliance
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the wagering game into two distinct components: a primary game for individual play against the house, and a secondary contest for player-to-player competition. This segmentation allows each component to operate under different regulatory frameworks, with the secondary contest structured as a skill-based competition rather than traditional wagering, thereby navigating jurisdictional restrictions while maintaining player engagement

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces a virtual currency or points system as an intermediary between players and real money wagers. Players earn virtual currency through primary game play, which then serves as the betting mechanism in secondary contests. This intermediary layer allows competitive wagering functionality while maintaining compliance with restrictions on direct real-money wagering in certain jurisdictions

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If secondary contests require a critical mass of participants, then competitive integrity is maintained, but player participation and contest frequency may be reduced

Engineering Contradiction:
Improvecompetitive integrityVSAvoidcontest frequency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts contest parameters based on real-time player participation levels. When player numbers are low, the system modifies contest thresholds, time limits, or prize structures to accommodate smaller participant pools. This dynamic adjustment ensures competitive integrity is maintained through adaptive rules while allowing contests to proceed at appropriate frequencies regardless of player volume

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements nested contest structures where multiple smaller contests can be contained within a larger contest framework. Players participate in individual contest instances that feed into broader tournament structures. This nesting allows the system to maintain competitive integrity at each level while ensuring continuous contest availability, as smaller nested contests can proceed even when the overarching tournament has not yet reached its participant threshold

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS11321997B2System and method for providing a secondary contest dependent on the results of a primary game
Publication Date: 2022.05.03 DEWAAL IP LLC
  • US11321997B2 patent drawing
  • US11321997B2 patent drawing
  • US11321997B2 patent drawing

AI summary

Systems and methods for providing a secondary contest involving a plurality of players playing a primary award wagering game. The players enter wagers in the primary game, and the results from the primary wagering game determine the outcome of a secondary pari-mutuel contest in which players compete against each other. The results from the primary wagering game resolve the secondary contest where the highest ranking results will win the wagers placed in the secondary contest on a tiered basis.