Secondary Game Mode for Safe Element Testing

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Solution Overview

Problem

Users in game spaces face challenges in testing their created user-controlled elements and strategies without incurring damage or impacts, as existing systems do not provide a safe environment for training or practice without affecting the primary game mode.

Innovation Solution

A system configured to facilitate secondary-game-mode sessions where the arrangement of user-controlled elements at the start of the session is the same as in the primary game mode, with impacts during the secondary game mode not reflected in the primary mode, allowing users to test without consequences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users test their user-controlled elements in the primary game mode, then they can evaluate their elements and strategies, but their elements incur damage or other impacts

Engineering Contradiction:
Improveelement integrityVSAvoidtesting capability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game system is segmented into two distinct modes: primary game mode for normal gameplay and secondary game mode for testing. This segmentation allows users to test elements in the secondary mode without affecting element integrity in the primary mode, as impacts in the secondary mode are not reflected in the primary mode.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary game mode acts as an intermediary environment between the user's elements and the testing process. This intermediary mode absorbs the impacts and damages that would otherwise affect the primary game mode elements, enabling safe testing while preserving element integrity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users create and develop user-controlled elements, then they can build diverse strategies, but they cannot test these strategies without risking damage to their elements

Engineering Contradiction:
Improvestrategy diversityVSAvoidelement damage
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system separates the testing function from the primary gameplay through a dedicated secondary game mode. This allows users to experiment with diverse strategies and element configurations without exposing their primary elements to harmful factors, as the secondary mode operates with isolated impact tracking.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary game mode creates a copy of the user's element arrangement from the primary mode. This copy is used for testing purposes, and any damage or impacts occur to this copy rather than the original elements, enabling strategy diversity testing without element damage risk.

Inventive Principle:
Principle #26Copying

3Reliability

If a secondary game mode is implemented with separate impact tracking, then users can test elements safely, but the system complexity increases

Engineering Contradiction:
Improveelement protectionVSAvoidsystem architecture
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The server system performs multiple functions: it manages both primary and secondary game modes, tracks element arrangements, and handles impact recording for different modes. By making the server multi-functional, the patent avoids adding separate dedicated systems for each function, thereby managing complexity while achieving element protection.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically receives element arrangement information from the primary mode and uses this same information to initialize the secondary mode testing environment. This self-service approach eliminates the need for manual setup and reduces the complexity of managing multiple game modes with consistent data.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11198070B2Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements
Publication Date: 2021.12.14 ELECTRONIC ARTS INC
  • US11198070B2 patent drawing
  • US11198070B2 patent drawing
  • US11198070B2 patent drawing

AI summary

Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.