Secondary Game Module for Post-Tournament Player Monetization
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Solution Overview
Problem
Existing online game systems do not effectively incentivize players to continue spending after completing tournaments, as they typically stop spending after the event is over, limiting monetization opportunities for game providers.
Innovation Solution
Implementing a secondary game that rewards players with premium virtual items and additional game turns based on their ranks in events, which can be played for free or in exchange for consideration, such as virtual or real currency, to motivate continued engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If players spend virtual currency and/or real currency to acquire virtual items, equipment, privileged abilities and/or skills before and/or during tournaments, then players can gain advantages in the tournaments, but players typically stop spending after they complete the tournaments
Solution Approach 1:
The patent implements a secondary game that allows players to continue spending after tournament completion. The secondary game provides ongoing monetization opportunities through optional turns that can be purchased with virtual or real currency, extending the spending duration beyond the original tournament event.
Solution Approach 2:
The patent offers players a choice to purchase optional turns in advance before the secondary game begins. This preliminary action allows players to secure their participation opportunities ahead of time, maintaining spending momentum immediately after tournament completion.
2Ease of operation
If players are offered predetermined prizes announced before tournaments, then players know what to expect, but players have no incentive to continue spending after the tournament
Solution Approach 1:
The patent divides the reward structure into two distinct segments: predetermined tournament prizes announced before the event, and additional secondary game opportunities that can be purchased after the event. This segmentation maintains transparency for the main event while creating separate monetization pathways for post-event engagement.
Solution Approach 2:
The patent introduces dynamic elements to the reward system by offering players the flexibility to purchase optional turns in the secondary game after tournaments. This dynamic approach allows players to extend their engagement beyond fixed predetermined prizes, creating ongoing monetization opportunities.
3Adaptability or versatility
If players are given free turns to play the secondary game, then players can win premium virtual items, but the game provider loses potential revenue
Solution Approach 1:
The patent implements a hybrid model where players receive a limited number of free turns to play the secondary game, but can purchase additional optional turns if they wish to extend their participation. This partial free action maintains player engagement and win opportunities while preserving monetization potential through paid extensions.
Solution Approach 2:
The patent allows players to purchase optional turns in advance before the secondary game begins. This preliminary purchase action ensures revenue is captured before the game starts, while still providing players with the flexibility to engage in the secondary game and win premium virtual items.
Data Source
AI summary
A system and method for providing event rewards within an online game are disclosed. A secondary game may be provided to facilitate players to win awards provided by the secondary game. The secondary game may be exclusive to players who achieve ranks in an event at the end of event period. Individual rewards may be determined based on such player ranks. The individual rewards may include a quantity of free turns to play the secondary game, a quantity of optional turns to play the secondary game in exchange for consideration from the ranked players and/or other reward features. Notification may be presented to the ranked players notifying the optional turns must be acquired by the players before a point of time or else they will be offered to lower ranked players.


