Secondary Game Prize Pool Adjustment for Higher-Value Awards
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Solution Overview
Problem
Players are discouraged from participating in secondary games within online games when the set of potential awards or prizes is dominated by low-value items, leading to a perceived risk of losing user costs outweighing potential gains, thereby reducing engagement and monetization opportunities.
Innovation Solution
Allow users to remove or replace less desirable prizes from the set of potential awards, with an associated user cost based on the value of the selected prize, increasing the perceived chance of winning more desirable prizes and incentivizing repeated game turns.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the set of potential awards is dominated by low-value items, then the user cost risk is reduced, but user engagement and participation decrease
Solution Approach 1:
The system dynamically adjusts the composition of potential awards based on user preferences and game state. Users can modify the award pool by removing or adding items, transforming a static low-risk award structure into a dynamic one that balances risk and engagement through user-controlled customization.
Solution Approach 2:
The system changes the parameters of the award pool by allowing users to remove low-value items and add high-value items. This parameter modification enables users to adjust the risk-reward balance according to their preferences, increasing engagement while managing perceived risk.
2Productivity
If users are allowed to remove or replace prizes from the set of potential awards, then user engagement and monetization increase, but the complexity of the game system increases
Solution Approach 1:
Users self-manage their award pool by selecting which items to remove or add based on their preferences. The system provides tools for users to customize their own game experience, reducing the need for complex centralized control mechanisms while increasing engagement.
Solution Approach 2:
Users perform preliminary actions by pre-selecting and customizing their award pool before playing. This advance customization simplifies the game system during actual play, as the award structure is already optimized for each user's preferences rather than requiring real-time complex adjustments.
3Productivity
If the set of potential awards includes high-value rare items, then user engagement increases, but the perceived risk of losing user cost outweighs potential gains
Solution Approach 1:
The system transforms the static risk-reward relationship into a dynamic one where users can adjust the award pool composition. By allowing users to remove high-value items they don't want or add items they prefer, the system dynamically balances perceived risk and reward according to individual user preferences.
Solution Approach 2:
The system applies local quality by allowing users to customize specific portions of the award pool rather than changing the entire structure. Users can selectively remove or add specific high-value items based on their preferences, creating a locally optimized risk-reward balance for their individual play style.
Data Source
AI summary
Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.


