Secondary Game Management System for Cross-Game Tournament Matchmaking

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Solution Overview

Problem

Existing electronic gaming systems and machines restrict players to play the same underlying game in tournaments, limit game types per machine, and do not allow players of different games to participate in secondary games, hindering diverse tournament styles and matchmaking.

Innovation Solution

A computer-implemented system that enables secondary game creation and management, allowing players to participate in secondary games while playing different primary games, with features like matchmaking, spontaneous game initiation, and scoring based on primary game results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are restricted to play the same underlying game in tournaments, then tournament organization is simplified, but player participation and diversity are limited

Engineering Contradiction:
Improveplayer participation diversityVSAvoidtournament organization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments tournament participation into primary game selection and secondary game assignment. Players first select their preferred primary game, then the system automatically assigns appropriate secondary games based on the primary selection, enabling diversity while simplifying organization through automated segmentation of the selection process

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The secondary game acts as an intermediary layer between the player's primary game preference and the tournament structure. This intermediary allows players to participate in tournaments with diverse underlying games without requiring manual configuration of complex game combinations, thus increasing participation diversity while maintaining organizational simplicity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If gaming machines are limited to specific game types, then hardware configuration is simplified, but game variety and adaptability are reduced

Engineering Contradiction:
Improvegame type varietyVSAvoidgaming machine configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine is designed with multi-functionality to support multiple game types through a unified platform. The system can dynamically load and execute different primary and secondary games on the same hardware, enabling game type variety without requiring separate dedicated hardware configurations for each game type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The gaming machine configuration is made dynamic rather than static. The system can adaptively load different game software components based on player selections and tournament requirements, allowing the same physical machine to support various game types flexibly without permanent hardware modifications

Inventive Principle:
Principle #15Dynamics

3Productivity

If players cannot be matched across different games, then matchmaking simplicity is maintained, but player engagement and tournament appeal are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidmatchmaking system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary action by having players select their preferred primary game before tournament assignment. This pre-selection process enables the matchmaking system to automatically assign appropriate secondary games and opponents in advance, increasing player engagement through personalized matching while avoiding the complexity of real-time cross-game matchmaking

Inventive Principle:
Principle #10Preliminary action

4Productivity

If underlying games cease normal play during tournaments, then tournament fairness is ensured, but player participation and revenue are reduced

Engineering Contradiction:
Improveplayer participationVSAvoidtournament fairness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The gaming session is segmented into primary game play (normal mode) and secondary game play (tournament mode). Players can engage in primary games normally without tournament restrictions, then transition to secondary games where tournament fairness is applied. This segmentation allows continuous player participation and revenue generation while maintaining tournament fairness in the secondary game component

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250037547A1Computer-implemented systems and methods for secondary game creation and management
Publication Date: 2025.01.30 POARCH BAND OF CREEK INDIANS DBA PCI GAMING AUTHORITY
  • US20250037547A1 patent drawing
  • US20250037547A1 patent drawing
  • US20250037547A1 patent drawing

AI summary

Computer-implemented systems and methods for secondary game creation and management include a plurality of gaming machines, and a scheduler configured to initiate a secondary game in response to a request from one or more players or a schedule defined by an administrator, the secondary game including one or more games executed on the plurality of gaming machines. A controller is also provided that is configured to validate each player to participate in the secondary game on respective ones of the plurality of gaming machines and enable secondary gameplay by the validated players on the plurality of gaming machines. Further, a data analyzer is provided that is configured to receive primary game player data and secondary game player data from the plurality of gaming machines and process the primary game player data and secondary game player data to determine at least one of a progression, position, or score of a player of a secondary game.