Secondary Game Management System for Cross-Game Tournament Matchmaking
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Solution Overview
Problem
Existing electronic gaming systems and machines restrict players to play the same underlying game in tournaments, limit game types per machine, and do not allow players of different games to participate in secondary games, hindering diverse tournament styles and matchmaking.
Innovation Solution
A computer-implemented system that enables secondary game creation and management, allowing players to participate in secondary games while playing different primary games, with features like matchmaking, spontaneous game initiation, and scoring based on primary game results.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players are restricted to play the same underlying game in tournaments, then tournament organization is simplified, but player participation and diversity are limited
Solution Approach 1:
The system segments tournament participation into primary game selection and secondary game assignment. Players first select their preferred primary game, then the system automatically assigns appropriate secondary games based on the primary selection, enabling diversity while simplifying organization through automated segmentation of the selection process
Solution Approach 2:
The secondary game acts as an intermediary layer between the player's primary game preference and the tournament structure. This intermediary allows players to participate in tournaments with diverse underlying games without requiring manual configuration of complex game combinations, thus increasing participation diversity while maintaining organizational simplicity
2Adaptability or versatility
If gaming machines are limited to specific game types, then hardware configuration is simplified, but game variety and adaptability are reduced
Solution Approach 1:
The gaming machine is designed with multi-functionality to support multiple game types through a unified platform. The system can dynamically load and execute different primary and secondary games on the same hardware, enabling game type variety without requiring separate dedicated hardware configurations for each game type
Solution Approach 2:
The gaming machine configuration is made dynamic rather than static. The system can adaptively load different game software components based on player selections and tournament requirements, allowing the same physical machine to support various game types flexibly without permanent hardware modifications
3Productivity
If players cannot be matched across different games, then matchmaking simplicity is maintained, but player engagement and tournament appeal are reduced
Solution Approach 1:
The system performs preliminary action by having players select their preferred primary game before tournament assignment. This pre-selection process enables the matchmaking system to automatically assign appropriate secondary games and opponents in advance, increasing player engagement through personalized matching while avoiding the complexity of real-time cross-game matchmaking
4Productivity
If underlying games cease normal play during tournaments, then tournament fairness is ensured, but player participation and revenue are reduced
Solution Approach 1:
The gaming session is segmented into primary game play (normal mode) and secondary game play (tournament mode). Players can engage in primary games normally without tournament restrictions, then transition to secondary games where tournament fairness is applied. This segmentation allows continuous player participation and revenue generation while maintaining tournament fairness in the secondary game component
Data Source
AI summary
Computer-implemented systems and methods for secondary game creation and management include a plurality of gaming machines, and a scheduler configured to initiate a secondary game in response to a request from one or more players or a schedule defined by an administrator, the secondary game including one or more games executed on the plurality of gaming machines. A controller is also provided that is configured to validate each player to participate in the secondary game on respective ones of the plurality of gaming machines and enable secondary gameplay by the validated players on the plurality of gaming machines. Further, a data analyzer is provided that is configured to receive primary game player data and secondary game player data from the plurality of gaming machines and process the primary game player data and secondary game player data to determine at least one of a progression, position, or score of a player of a secondary game.


