Secondary Roulette Game with Dynamic Odds Display

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Solution Overview

Problem

There is no multiplayer type game that displays the winning ratio of each player on a roulette in a secondary game, allowing players to compete with each other, which limits the competitive element and engagement in gaming systems.

Innovation Solution

A multiplayer gaming system that includes gaming machines with a secondary roulette game, displaying winning odds and ratios, allowing multiple players to compete, with adjustable symbols and wager-dependent visual representations to enhance engagement and competition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional jackpot style game is used, then players can participate in a bonus game, but there is no competition element among players and player engagement is limited

Engineering Contradiction:
Improvegame conceptVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The roulette display dynamically adjusts the number of frames based on the player's wager amount. When the player increases the wager, more frames are added to the roulette, visually representing increased winning odds. This dynamic adaptation creates a direct link between player action and game state, enhancing engagement and competition

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The roulette uses visual representation with different colored frames to display winning odds for multiple players. Each player's wager-dependent frames are displayed with distinct visual characteristics, allowing players to easily identify and compare their winning probabilities against other players in real-time

Inventive Principle:
Principle #32Color changes

2Loss of information

If winning odds are displayed on a traditional roulette, then players can see their odds, but the odds do not change based on wager and competition is not encouraged

Engineering Contradiction:
Improvewinning odds visibilityVSAvoidwinning odds adjustment
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The roulette is configured to dynamically change the number of frames based on the player's wager amount. As the player increases their wager, additional frames are added to the roulette display, visually representing improved winning odds. This dynamic adjustment makes the winning odds adaptive rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of the number of frames on the roulette based on the wager amount. This parameter change directly reflects the player's betting decision and adjusts the visual representation of winning probability accordingly, creating a responsive and adaptable display system

Inventive Principle:
Principle #35Parameter changes

3Productivity

If multiple players compete on the roulette, then competition is encouraged, but the complexity of the game increases

Engineering Contradiction:
Improvecompetition among playersVSAvoidgame system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The roulette serves multiple functions: it displays winning odds for multiple players simultaneously, adjusts the number of frames based on wager amounts, and determines the winner through the spinning mechanism. This multi-functionality allows the system to handle player competition without requiring separate complex subsystems for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses symbolic representation where each player is represented by frames on the roulette. Rather than creating complex individual displays for each player, the system uses simplified frame symbols that copy the essential information (winning odds) in a visually intuitive format that can be displayed on a single roulette interface

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8328617B2Secondary roulette game
Publication Date: 2012.12.11 KONAMI GAMING INC
  • US8328617B2 patent drawing
  • US8328617B2 patent drawing
  • US8328617B2 patent drawing

AI summary

A plurality of gaming machines for paying out award corresponding to a play, comprising an executor for starting a primary game and a secondary roulette game, a controller for manipulating a secondary roulette to determine a winning gaming machine in the secondary game, a display for representing a winning odds of the secondary roulette game on the roulette, and a decision unit for determining the winning odds corresponding to wager.