Secure Predetermined Game Generation Using Multidimensional Outcome Matrices

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Solution Overview

Problem

Existing game generation systems, particularly for Class II gaming, face challenges in securely generating predetermined outcomes due to vulnerabilities in one-dimensional arrays, leading to issues like predictable patterns and synchronization errors between secure and non-secure indicia, which can compromise game integrity and security.

Innovation Solution

A multidimensional database-centric game generation system using secure Genesis Seeds, encrypted with multiple levels of encryption, ensures the generation of predetermined game outcomes by employing a deterministic ergodic process that maintains game integrity and security, allowing for complex game designs and enhanced security features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a one-dimensional array system is used for game generation, then the system is simple to implement, but it produces predictable patterns and synchronization errors between secure and non-secure indicia

Engineering Contradiction:
Improvesystem complexityVSAvoidgame integrity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent transitions from a one-dimensional array system to a two-dimensional matrix system for game generation. The matrix structure uses rows and columns to organize game data, enabling secure indicia to be positioned at specific matrix coordinates rather than sequential positions. This dimensional change eliminates predictable patterns and synchronization errors by creating a more complex, less linear relationship between secure and non-secure indicia placement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If predetermined outcomes are generated using traditional methods, then game production is efficient, but security vulnerabilities arise that allow tampering and pinpricking attacks

Engineering Contradiction:
Improvegame production efficiencyVSAvoidsecurity vulnerabilities
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent implements asymmetric security measures where secure indicia are positioned at specific matrix coordinates that are not directly correlated with their corresponding non-secure indicia. This asymmetric relationship makes it difficult for attackers to identify and tamper with secure elements, as the positioning does not follow predictable patterns. The matrix structure allows secure indicia to be distributed throughout the matrix rather than clustered together, reducing vulnerability to pinpricking attacks.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The patent introduces an encryption system that acts as an intermediary between the game generation process and the final output. The encryption mechanism secures the matrix data before it is used to generate game tickets, adding a layer of protection that prevents unauthorized access and tampering. This intermediary security layer maintains production efficiency while significantly reducing security vulnerabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If complex game designs are implemented, then game variety and player engagement increase, but the generation system becomes more difficult to manage and verify

Engineering Contradiction:
Improvegame design flexibilityVSAvoidgeneration system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game generation system into distinct modular components: the matrix structure for data organization, the encryption module for security, and the generation algorithms for ticket creation. This segmentation allows complex game designs to be managed through separate, independently verifiable modules. Each matrix row and column can represent different game parameters, enabling versatile game designs while maintaining manageable system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250232638A1Secure predetermined game generation
Publication Date: 2025.07.17 GTECH CORP
  • US20250232638A1 patent drawing
  • US20250232638A1 patent drawing
  • US20250232638A1 patent drawing

AI summary

Systems and methods for enabling secure automated production and redemption of predetermined games of chance with multiple play venues or dimensions, wherein such systems and methods can provide, for example, lottery games (e.g., instant tickets), charitable gaming (e.g., raffles, pull-tabs), casino environments (e.g., “Class II” gaming), Internet gaming (e.g., poker, online instant tickets), etc.