See-Through AR Display Layout for Safe Real-World Awareness

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual reality devices often fail to integrate virtual displays with real-life surroundings safely and do not adjust presentations based on the user's environment, posing safety risks and limiting the user's ability to perceive real-life environments.

Innovation Solution

An augmented reality device that includes a transparent outer housing, a camera, and a display arrangement, allowing users to see through it while providing virtual displays through unique light paths that do not obstruct real-life views, with integrated processors for image processing and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual reality devices provide immersive virtual environments, then user engagement and interaction with virtual content is improved, but user safety deteriorates due to inability to perceive real-life surroundings

Engineering Contradiction:
Improveuser engagement with virtual contentVSAvoiduser safety
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The display is segmented into multiple zones with different characteristics - a central virtual display zone and peripheral real-world viewing zones. This allows users to access virtual content while maintaining awareness of real surroundings through the transparent or translucent display areas, thereby improving safety without sacrificing virtual engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from complete visual immersion (360-degree virtual reality) to a multi-dimensional display approach where virtual content is overlaid on transparent display surfaces. This dimensional shift allows simultaneous perception of virtual and real worlds, resolving the safety issue while maintaining virtual engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If virtual reality devices block real-life views, then virtual display immersion is improved, but user ability to perceive real environment deteriorates

Engineering Contradiction:
Improvevirtual display immersionVSAvoidreal environment perception
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system merges virtual display content with real-world visual information on a single transparent display surface. Virtual objects and information are combined with the user's view of the real environment, allowing both to be perceived simultaneously without blocking real-life views, thus eliminating information loss while maintaining immersion.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The transparent display acts as an intermediary layer between the user and the real world. Instead of blocking the view, it overlays virtual information on top of the real environment, serving as a mediator that preserves both virtual immersion and real-world perception capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If existing VR devices lack integration between real and virtual items, then system simplicity is maintained, but functionality and adaptability deteriorate

Engineering Contradiction:
Improvesystem simplicityVSAvoidintegration functionality
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The transparent display system serves multiple functions simultaneously: it displays virtual content, provides real-world viewing capability, and enables environmental awareness. This multi-functionality achieves robust integration between real and virtual elements without requiring separate complex systems, thereby improving adaptability while maintaining reasonable simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user experience by safely integrating virtual displays with real-life surroundings, enabling customized adjustments based on the user's environment, thus improving safety and perception of real-life environments.

Implementation Method 1

The camera can be disposed within the outer housing and can be configured to capture images through the outer housing front

Methodology Applied
Scientific EffectImage capture: Photography

Implementation Method 2

The display arrangement can be disposed within the outer housing and can be configured to provide a virtual display to the user

Methodology Applied
Scientific EffectOptical display: Light Emitting Diode

Data Source

PatentUS12529893B2Augmented reality device and methods of use
Publication Date: 2026.01.20 BRILLIANT LABS PTE LTD
  • US12529893B2 patent drawing
  • US12529893B2 patent drawing
  • US12529893B2 patent drawing

AI summary

Computer-implemented methods of operating an augmented reality device can involve capturing camera images, processing the camera images, and displaying virtual display images. The camera images can be captured automatically using a camera disposed within an augmented reality device worn by a user. The camera images can be processed automatically using a processor located within the augmented reality device. The virtual display images can be displayed automatically to the user within the augmented reality device while the user is looking through the augmented reality device and simultaneously viewing real objects through the augmented reality device. The virtual display images can be based on the processed camera images. Additional steps can include accepting a first user input, storing camera image(s) on a memory located within the augmented reality device based on the first input, accepting a second user input, and displaying stored image(s) to the user based on the second input.