See-Through Head-Mounted Display Content Adaptation to External Movement

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Solution Overview

Problem

Existing electronic devices lack a flexible interface that adapts content provision based on user situations, leading to low user convenience and efficiency.

Innovation Solution

An electronic device that provides augmented reality by superimposing virtual content on a real environment, using a head-mounted display to detect user movements and adjust content display areas based on external object movements, allowing dynamic interaction and content adaptation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the electronic device provides set content in a set environment, then the device structure is simple, but the user convenience and use efficiency are low

Engineering Contradiction:
Improveuser convenienceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic content adjustment by detecting external object movements and automatically adapting the displayed content accordingly. The system transitions from static preset content to dynamic context-aware content that responds to user interactions, thereby improving user convenience without requiring complex manual configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The electronic device autonomously detects external object movements and automatically adjusts content provision without requiring explicit user commands. The system serves itself by interpreting movement data and autonomously determining appropriate content to display, reducing the need for complex user input while maintaining high adaptability.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the electronic device provides fixed content, then the device complexity is low, but the adaptability to user situations is insufficient

Engineering Contradiction:
Improveadaptability to user situationVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system continuously monitors external object movements and uses this feedback to dynamically adjust content provision. The movement detection mechanism provides real-time feedback about user interactions, enabling the device to adapt content automatically based on observed user behavior patterns, thereby achieving high adaptability through a relatively simple feedback loop.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the electronic device uses augmented reality to superimpose virtual content, then the user experience is enhanced, but the measurement precision of user interaction is insufficient

Engineering Contradiction:
Improveuser experienceVSAvoidmeasurement precision of user interaction
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent replaces traditional mechanical interaction methods with augmented reality-based virtual content superposition. By using visual display and movement detection rather than physical input devices, the system enhances user experience while maintaining sufficient measurement precision through optical sensors and image processing techniques.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentEP3748473B1Electronic device for providing second content for first content displayed on display according to movement of external object, and operating method therefor
Publication Date: 2025.07.23 SAMSUNG ELECTRONICS CO LTD
  • EP3748473B1 patent drawingFigure 1
  • EP3748473B1 patent drawingFigure 2
  • EP3748473B1 patent drawingFigure 3A

AI summary

An electronic device and its operating method according to various embodiments, may be configured to provide first content received from an external electronic device to a user waring the electronic device on his/her face using a display of the electronic device, identify a movement of an external object in a visible direction of the user see-through or using the display which provides the first content, and provide second content to the user through at least part of the display so as to display the second content related to the first content in relation to the external object according to the movement.