See-through Display Gaze Recognition External Objects

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Solution Overview

Problem

See-through display systems face limitations in analyzing and reacting to objects in various real-world backgrounds and determining the user's focus, which restricts their ability to provide enhanced experiences across different environments.

Innovation Solution

A see-through display system equipped with gaze detection and outward-facing image sensors acquires and utilizes information about objects in the user's field of view, allowing for the identification of objects on external displays and enabling contextual information retrieval and interaction through gaze-based inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If see-through display systems use basic display functionality without advanced sensing, then device complexity is reduced, but the ability to analyze and react to objects in real-world backgrounds and determine user focus is limited

Engineering Contradiction:
Improveability to analyze and react to objectsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing capabilities (outward-facing image sensor, gaze detection subsystem, depth sensor) with the see-through display system to create an integrated system that can detect and analyze external objects and user focus, thereby resolving the contradiction between enhanced adaptability and increased complexity by merging functions into a unified system architecture

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The see-through display system is designed to perform multiple functions including displaying virtual imagery, capturing external scenes, detecting user gaze, identifying objects, and providing contextual information, making the system universal and adaptable to various interactions while managing complexity through integrated multi-functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If see-through display systems incorporate gaze detection and image sensors to identify objects, then user interaction capability is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically performs object identification and contextual information retrieval based on detected user gaze without requiring manual input from the user, enabling seamless interaction while managing complexity through automated processing of sensing data and image analysis

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides real-time feedback to the user by displaying contextual information about detected objects based on gaze detection, creating an interactive loop that enhances ease of operation while the feedback mechanism itself manages system complexity through structured information flow

Inventive Principle:
Principle #23Feedback

3Speed

If the system processes and analyzes images from external displays in real-time, then responsiveness to user gaze is improved, but computational resource consumption increases

Engineering Contradiction:
Improveresponsiveness to user gazeVSAvoidcomputational resource consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system pre-loads and caches contextual information for detected objects, and uses efficient image processing techniques to quickly match detected objects with stored information, enabling rapid response to user gaze while reducing real-time computational burden and energy consumption

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system processes only the specific region of interest where user gaze is directed rather than analyzing the entire external scene, and retrieves only relevant contextual information needed for the current interaction, reducing computational resource consumption while maintaining responsiveness

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9024844B2Recognition of image on external display
Publication Date: 2015.05.05 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9024844B2 patent drawing
  • US9024844B2 patent drawing
  • US9024844B2 patent drawing

AI summary

Embodiments are disclosed that relate to the recognition via a see-through display system of an object displayed on an external display device at which a user of the see-through display system is gazing. For example, one embodiment provides a method of operating a see-through display system comprising acquiring an image of an external display screen located in the background scene via an outward facing image sensor, determining via a gaze detection subsystem a location on the external display screen at which the user is gazing, obtaining an identity of an object displayed on the external display screen at the location determined, and performing an action based upon the identity of the object.