See-Through Display Marking for Real-World Object Positioning

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Solution Overview

Problem

Augmented reality systems lack the ability to accurately and persistently mark the position of real-world objects on see-through displays, limiting their functionality and user interaction.

Innovation Solution

A method utilizing an imaging device, ranging device, inertial measurement unit, and global positioning system to capture and maintain the location of a real-world object on a see-through display, correlating the imaging device's field of view with the display to overlay a mark that remains locked to the object's position despite user movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a mark is displayed on the see-through display at a location corresponding to the real world position of the object, then the marking precision and user interaction are improved, but the device complexity increases due to the need for imaging device, ranging device, inertial measurement unit, and global positioning system

Engineering Contradiction:
Improvemarking precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing components (imaging device, ranging device, inertial measurement unit, global positioning system) into an integrated augmented reality system that shares common processing infrastructure and coordinate systems, allowing precise marking functionality while managing system complexity through unified architecture

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The imaging device serves multiple functions: capturing real-world object images, determining viewing angles, and providing visual feedback to the user. This multi-functionality reduces the need for separate dedicated components for each measurement task, thereby improving marking precision without proportionally increasing device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Stability of the object's composition

If the mark remains locked to the object's position despite user movement, then the stability of the marking is improved, but the computational requirements and processing time increase

Engineering Contradiction:
Improvemark stabilityVSAvoidprocessing time
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The system pre-establishes coordinate transformations and calibration data between the see-through display, imaging device, and navigation components before operation. This preliminary setup allows real-time mark stabilization without repeated complex calculations, maintaining mark stability while minimizing processing time during actual use

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The inertial measurement unit continuously provides feedback on user movement and head orientation, allowing the system to proactively adjust mark position on the see-through display to maintain locking onto the real-world object. This continuous feedback loop stabilizes the mark while using efficient algorithms to keep processing time minimal

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8397181B2Method and apparatus for marking a position of a real world object in a see-through display
Publication Date: 2013.03.12 HONEYWELL INTERNATIONAL INC
  • US8397181B2 patent drawing
  • US8397181B2 patent drawing
  • US8397181B2 patent drawing

AI summary

A method for marking a position of a real world object on a see-through display is provided. The method includes capturing an image of a real world object with an imaging device. A viewing angle and a distance to the object are determined. A real world position of the object is calculated based on the viewing angle to the object and the distance to the object. A location on the see-through display that corresponds to the real world position of the object is determined. A mark is then displayed on the see-through display at the location that corresponds to the real world object.