Segmented Character Leveling for Dynamic Game Power Adjustment

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Solution Overview

Problem

In games where character leveling is based on long-term progression, players require extensive resources and preparation to enhance their characters, limiting flexibility and power adjustments.

Innovation Solution

An information processing program that sets a first level maintained within a predetermined range and a second level that is not maintained beyond that range, allowing power adjustments based on these levels, with relative value-based interactions and benefits between characters, enabling dynamic power adjustments and strategic gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Strength

If character is enhanced by long-term raising, then character power is improved, but preparation time and resource requirement increase

Engineering Contradiction:
Improvecharacter powerVSAvoidpreparation time
Core Design Contradiction:
StrengthVSLoss of time

Solution Approach 1:

The patent segments character leveling into two independent components: first level (maintained within predetermined range) and second level (not maintained beyond range). This segmentation allows players to adjust character power for specific encounters without requiring long-term progression, resolving the contradiction between character power improvement and preparation time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic power adjustment through the second level mechanism, which can be modified during gameplay based on encounter requirements. This dynamic approach replaces static long-term leveling, enabling flexible power adjustment without extensive preparation time.

Inventive Principle:
Principle #15Dynamics

2Strength

If character is enhanced by long-term raising, then character power is improved, but resource requirement increases

Engineering Contradiction:
Improvecharacter powerVSAvoidresource requirement
Core Design Contradiction:
StrengthVSQuantity of substance

Solution Approach 1:

By dividing character power into first level (stable) and second level (variable), the system reduces overall resource requirements. Players only need to invest resources in the second level for specific encounters rather than accumulating resources for continuous long-term progression.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of character power from a continuously accumulating value to a segmented structure where only the second level requires resource investment for specific encounters. This parameter change reduces the quantity of resources needed while maintaining the ability to adjust power when necessary.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If character power is adjusted for each predetermined range, then gameplay flexibility is improved, but system complexity increases

Engineering Contradiction:
Improvegameplay flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing character power into two levels with distinct behaviors. The first level provides stability within a predetermined range, while the second level enables adjustment beyond that range. This segmentation achieves gameplay flexibility without requiring a completely complex reconfiguration of the entire leveling system.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250090957A1Information processing program, information processing method, and information processing apparatus
Publication Date: 2025.03.20 KOEI TECMO GAMES CO LTD
  • US20250090957A1 patent drawing
  • US20250090957A1 patent drawing
  • US20250090957A1 patent drawing

AI summary

An information processing program causes a computer to execute setting, for a character, a first level that is maintained even when a predetermined range is exceeded and a second level that is not maintained when the predetermined range is exceeded in a game in which a level for determining power is set for the character.