Segmented Character Leveling for Dynamic Game Power Adjustment
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In games where character leveling is based on long-term progression, players require extensive resources and preparation to enhance their characters, limiting flexibility and power adjustments.
Innovation Solution
An information processing program that sets a first level maintained within a predetermined range and a second level that is not maintained beyond that range, allowing power adjustments based on these levels, with relative value-based interactions and benefits between characters, enabling dynamic power adjustments and strategic gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Strength
If character is enhanced by long-term raising, then character power is improved, but preparation time and resource requirement increase
Solution Approach 1:
The patent segments character leveling into two independent components: first level (maintained within predetermined range) and second level (not maintained beyond range). This segmentation allows players to adjust character power for specific encounters without requiring long-term progression, resolving the contradiction between character power improvement and preparation time.
Solution Approach 2:
The patent introduces dynamic power adjustment through the second level mechanism, which can be modified during gameplay based on encounter requirements. This dynamic approach replaces static long-term leveling, enabling flexible power adjustment without extensive preparation time.
2Strength
If character is enhanced by long-term raising, then character power is improved, but resource requirement increases
Solution Approach 1:
By dividing character power into first level (stable) and second level (variable), the system reduces overall resource requirements. Players only need to invest resources in the second level for specific encounters rather than accumulating resources for continuous long-term progression.
Solution Approach 2:
The patent changes the parameter of character power from a continuously accumulating value to a segmented structure where only the second level requires resource investment for specific encounters. This parameter change reduces the quantity of resources needed while maintaining the ability to adjust power when necessary.
3Adaptability or versatility
If character power is adjusted for each predetermined range, then gameplay flexibility is improved, but system complexity increases
Solution Approach 1:
The patent applies segmentation by dividing character power into two levels with distinct behaviors. The first level provides stability within a predetermined range, while the second level enables adjustment beyond that range. This segmentation achieves gameplay flexibility without requiring a completely complex reconfiguration of the entire leveling system.
Data Source
AI summary
An information processing program causes a computer to execute setting, for a character, a first level that is maintained even when a predetermined range is exceeded and a second level that is not maintained when the predetermined range is exceeded in a game in which a level for determining power is set for the character.


