Segmented Game Pieces With Rotational Hinges

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Solution Overview

Problem

Existing game pieces lack versatility and stability in forming various configurations and providing feedback for optimal gameplay, limiting their use in both two-dimensional and three-dimensional puzzles and strategy games.

Innovation Solution

The game pieces consist of connected sphere-shaped elements divided into immovably connected groups that can rotate relative to each other, with specific hinge mechanisms providing preferential rotational positions and resistance to ensure stability and feedback, allowing for a wide range of configurations and preventing damage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game pieces consist of freely movable spherical elements that can rotate around multiple axes, then the versatility of configurations is improved, but the stability and structural integrity of the game piece deteriorates

Engineering Contradiction:
ImproveconfigurabilityVSAvoidstructural integrity
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The game piece is divided into multiple groups of spherical elements (first group, second group, third group) that are connected through hinges. Each group can rotate independently relative to others, allowing versatile configurations while maintaining structural integrity through the segmented design with controlled connection points.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Hinges are introduced as intermediary connection mechanisms between groups of spherical elements. These hinges provide controlled rotation axes and include indicating means to show preferential rotational positions, enabling stable yet flexible configurations by mediating between the rigidity of fixed connections and the freedom of unrestricted rotation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If game pieces allow free rotation of spherical elements around multiple axes, then the range of configurations is improved, but the ability to provide stable feedback for optimal gameplay deteriorates

Engineering Contradiction:
Improverange of configurationsVSAvoidfeedback stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Indicating means are incorporated into the hinge mechanisms to provide visual feedback to players about preferential rotational positions. This feedback system allows players to identify optimal configurations, ensuring reliable and stable gameplay by clearly indicating when a game piece is in a preferred orientation relative to the playing board or other pieces.

Inventive Principle:
Principle #23Feedback

3Volume of moving object

If the distance between layers in a three-dimensional puzzle is reduced to accommodate game pieces, then the compactness of the puzzle is improved, but the risk of deformation and breakage of game pieces increases

Engineering Contradiction:
ImprovecompactnessVSAvoidresistance to deformation
Core Design Contradiction:
Volume of moving objectVSStrength

Solution Approach 1:

The game pieces incorporate dynamic hinge mechanisms that allow controlled rotation between groups of spherical elements. This dynamic design enables the game pieces to adapt to different spatial arrangements in three-dimensional puzzles while maintaining structural strength, as the hinges are designed to rotate around fixed axes without deforming the spherical elements themselves.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If game pieces are designed with multiple rotatable groups of elements, then the versatility for different game types is improved, but the complexity of the device increases

Engineering Contradiction:
Improvegame type versatilityVSAvoidstructural complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game pieces are designed with universal hinge mechanisms that can rotate around fixed axes perpendicular to the plane of spherical element centers. This universal design allows the same game piece structure to be used across different game types (two-dimensional puzzles, three-dimensional puzzles, strategy games) without requiring complex variations, achieving versatility through a standardized yet flexible mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2680929B1Game pieces
Publication Date: 2018.11.14 SMART NV
  • EP2680929B1 patent drawingFigure 1~2
  • EP2680929B1 patent drawingFigure 3~4
  • EP2680929B1 patent drawingFigure 5~7

AI summary

Game piece (1) comprising three or more sphere-shaped elements (6) which are connected to each other, wherein the elements (6) are divided into two or more groups (7, 8, 9) each consisting of at least one element (6), wherein the elements (6) within one group (7, 8, 9) are immovably connected to each other and wherein each group (7, 8, 9) is rotationally connected to at least one other group (7, 8, 9), and wherein there is at least one group (7, 8, 9) with two or more elements (6).